import {Command} from "@colyseus/command"; import {CardGameState} from "../schema/CardGameState"; import {Player} from "../schema/Player"; import {PlayerStateConst} from "../../constants/PlayerStateConst"; import {singleton} from "../../common/Singleton"; import {GameEnv} from "../../cfg/GameEnv"; /** * 玩家死亡 */ export class PlayDeadCommand extends Command { execute({player} = this.payload) { player.state = PlayerStateConst.PLAYER_DEAD; this.room.battleMan.onPlayerDead(player); for (let [, p] of this.state.players) { if (p.id !== player.id && p.team == player.team) { if (p.state !== PlayerStateConst.PLAYER_DEAD) { // let amount = p.cards.size; // this.room.drawCardFromPlayer(p.id, player.id, amount); // 20201216 18:32 修改 this.room.addCard(p.id, singleton(GameEnv).teamDeadAddNum, 0); } break; } } } }