import {Command} from "@colyseus/command"; import {CardGameState} from "../schema/CardGameState"; import {Player} from "../schema/Player"; import {Client} from "colyseus"; import {GameStateConst} from "../../constants/GameStateConst"; import { BattleHandler } from "rooms/logic/Handler/BattleHandler"; import {BaseConst} from "../../constants/BaseConst"; /** * 玩家成功加入房间 */ export class OnJoinCommand extends Command { execute({client} = this.payload) { let team = this.state.players.size / 2 | 0; let player = new Player(client.sessionId, 0, team); this.state.players.set(client.sessionId, player); if (this.state.players.size >= this.room.maxClients) { this.room.lock(); this.state.gameState = GameStateConst.STATE_WAIT_PREPARE; } this.room.bUserJoin(`${client.sessionId}`, {except: client}); } }