2020-12-23 11:34:14 +08:00

608 lines
19 KiB
TypeScript

import { SkillCfg } from "cfg/parsers/SkillCfg";
import { SKillEffectData } from "message/SkillInfo";
import CfgMan from "../CfgMan";
import { PetHandler } from "../Handler/PetHandler";
import { PlayerHandler } from "../Handler/PlayerHandler";
import { CondDecideType, EnhanceCustomType, GameCampType, GameUnitType, SkillEffectType, SkillEffectValueType, SkillRangeUnitType, SkillType, TriggerType } from "./SkillConst";
import { SkillParam, SkillTarget } from "./SkillParam";
import { TriggerCtrl } from "./TriggerCtrl";
import TriggerManager from "./TriggerMan";
export class Skill {
_currCount: number;
_roundCount: number;
_startround: number;
_delayround: number;
_id: number;
_data: SkillCfg;
_type: any;
_param: number;
_tgctrl: TriggerCtrl;
_man: any;
_owner: PlayerHandler;
_start: boolean;
_cb: any;
halo_v: number = -1;
rd: number = 0;
private _subskill: Skill;
// LIFE-CYCLE CALLBACKS:
// onLoad () {};
// start () {};
// update (dt) {};
init(skillid: number, skilldata: SkillCfg, manager: any) {
this._currCount = 0; // 当前计数
this._roundCount = 0; // 回合数
this._startround = 0; // 触发后回合数
this._delayround = 0; // 延迟回合数
this._id = skillid;
this._data = skilldata;
this._type = skilldata.skill_typeid;
// todo: 根据bufftype处理paramlst
this._param = TriggerManager.handleEffectParam(this._type, skilldata.eff_num);
this._tgctrl = TriggerManager.addSkillTrigger(this._id, skilldata.tigger_typeid,
skilldata.cond_typeid, skilldata.cond_rangeid, skilldata.cond_num);
this._man = manager;
};
triggerType() {
return this._data.tigger_typeid;
};
skillname() {
return this._data.name;
};
clear() {
this._id = 0;
this._data = null;
};
removeSelf() {
};
isSkill() {
return true;
};
isOver() {
return false;
};
isSame(id: number) {
return this._id == id;
};
isBornSkill(){
return this._type == SkillType.BORN;
};
isDieSkill(){
return this._type == SkillType.DEAD;
};
isHaloSkill(){
return this._type == SkillType.HALO;
};
isTauntSkill(){
return this._data.effect_typeid == SkillEffectType.TAUNT;
};
isTransEffCardSkill(){
return this._data.effect_typeid == SkillEffectType.CARD_CHG_EN;
};
isHurtSkill(){
return this._data.effect_typeid == SkillEffectType.HURT_POWER ||
this._data.effect_typeid == SkillEffectType.HURT_ALL;
};
isAttackSkill(){
return this._data.effect_typeid == SkillEffectType.ATTACK;
};
isRebornSkill(){
return this._data.effect_typeid == SkillEffectType.REBORN;
};
isSingleTarget(){
switch(this._data.rangeid){
case SkillRangeUnitType.ALL:
case SkillRangeUnitType.ALL_EXSELF:
return false;
default:
return true;
}
};
isAllTarget(){
return this._data.rangeid == SkillRangeUnitType.ALL;
};
isInRange(srcpet: PetHandler, dstpet: PetHandler){
switch(this._data.rangeid){
case SkillRangeUnitType.SELF:
return srcpet == dstpet;
case SkillRangeUnitType.SINGLE:
return false;
case SkillRangeUnitType.OTHER:
return false;
case SkillRangeUnitType.ALL:
return true;
case SkillRangeUnitType.ALL_EXSELF:
return srcpet != dstpet;
default:
return false;
}
};
// 是否能影响自己
isEffSelfPet(srcpet: PetHandler, dstpet: PetHandler){
if(this._data.friendlyid != GameCampType.SELF){
return false;
}
let tgok = false;
switch(this._data.targetid){
case GameUnitType.BATTLEUNIT:
tgok = this.isInRange(srcpet, dstpet);
break;
case GameUnitType.HERO:
tgok = dstpet._isHero;
break;
case GameUnitType.PET:
if(!dstpet._isHero){
tgok = this.isInRange(srcpet, dstpet);
}
break;
default:
break;
}
return tgok;
};
getTargets(param: SkillParam): SkillTarget[]{
return this._owner._owner.getSkillTargets(this, param);
};
getEnhanceValue(param: SkillParam): number{
return CfgMan.calcEnhanceValue(this._data.edd_effid, this._data.edd_effnum, param.edd_cnt, param.cardpoint);
};
getEffValue(ac?: number, ap?: number, sp?: number): number{
let nmin = CfgMan.calcEffctValueEx(EnhanceCustomType.EFF_VALUE, this._data.eff_numtypeid, this._data.num_signid, this._data.eff_num, ap, sp);
let nmax = CfgMan.calcEffctValueEx(EnhanceCustomType.EFF_VALUE, this._data.eff_numtypeid, this._data.num_signid, this._data.eff_nummax, ap, sp);
return this.getFinalValue(EnhanceCustomType.EFF_VALUE, nmin, nmax, ac, ap, sp);
};
getFinalValue(vtype:EnhanceCustomType, nmin: number, nmax: number, ac:number, ap: number, sp: number = 0): number{
let n = 0;
if(CfgMan.canEnhanceValue(vtype, this._data.edd_effid)){
n = CfgMan.randomEffValue(nmin, nmax, this._data.edd_effid, this._data.eddeffnum_signid,
this._data.edd_effnum, ac);
}else{
n = CfgMan.roundV(nmin, nmax);
}
return n;
};
getHaloValue(): number{
if(!this.isHaloSkill()){
return 0;
}
if(this.halo_v < 0){
this.halo_v = this.getEffValue();
}
return this.halo_v;
};
addHaloValue(v: number): number{
if(this.halo_v < 0){
this.halo_v = this.getEffValue();
}
if(this.halo_v > 0){
let tmp = this.halo_v;
this.halo_v += v;
if(this.halo_v < 0){
this.halo_v = 0;
return -tmp;
}else{
return v;
}
}
return 0;
};
resetHaloValue(){
this.halo_v = -1;
};
_triggerSubSkill(param: SkillParam, cb?: any){
if(this._data.quoteskillid && !this._subskill){
this._subskill = this._owner.newSkill(this._data.quoteskillid);
}
if(this._subskill){
let subparam = this._data.skill_users? param.clone(): param;
if(this._data.skill_users){
let tmpplayer = subparam.srcplayer;
let tmppet = subparam.srcpet;
subparam.srcplayer = subparam.dstplayer;
subparam.srcpet = subparam.dstpet;
subparam.dstpet = tmppet;
subparam.dstplayer = tmpplayer;
}
let ncount = this.getFinalValue(EnhanceCustomType.QUOTE_TIMES, this._data.quotecard_times,
this._data.quotecard_timesmax, param.edd_cnt, param.cardpoint);
if(ncount == 0){
ncount = 1;
}
for(let i=0; i<ncount;i++){
this._subskill._trigger(subparam, cb);
}
}
};
_trigger(param: SkillParam, cb?: any) {
//触发buff效果
let res = TriggerManager.onTrigger(this, param);
this._currCount++;
if (!this._start) {
this._start = true;
}
cb && cb(this, param, res);
this._cb && this._cb(this, param, res);
this._triggerSubSkill(param, cb);
};
trigger(param: SkillParam, cb?: any) {
let ncount = this.getFinalValue(EnhanceCustomType.RELEASE_TIMES, this._data.release_times,
this._data.release_timesmax, param.edd_cnt, param.cardpoint);
if(ncount == 0){
ncount = 1;
}
for(let i=0; i<ncount;i++){
this._trigger(param, cb);
}
};
checkTrigger(tg_type: TriggerType, tg_value: any, tg_target: SkillParam, cb?: any) {
if (tg_type == TriggerType.ROUND_START_MYSELF) {
this._roundCount++;
if (this._start) {
this._startround++;
}
}
if(this._tgctrl.checkTrigger(tg_type, tg_value, this._owner, (cdt: CondDecideType, v: number)=>{
if(this.isTotalCardSkill()){
if(cdt == CondDecideType.EQUAL){
this._owner.addTotalCard(-v);
}else if(cdt == CondDecideType.GREATER){
this._owner.resetTotalCard();
}
}
})){
this.trigger(tg_target, cb);
return 1;
}else{
return 0;
}
};
handleCard(efftype: SkillEffectType, effvalue: number, tgt: SkillTarget){
let res = effvalue;
switch(efftype){
case SkillEffectType.CARD_ADD:
if(tgt.dsttype == GameUnitType.PLAYER){
let n = (tgt.dst as PlayerHandler).addCard(res, tgt.srcplayer);
if(n >= 0){
tgt.success(efftype, n);
}else{
tgt.fail(efftype, n);
}
}else{
tgt.fail(efftype, -1);
}
break;
case SkillEffectType.CARD_ADD_LIMIT:
if(tgt.dsttype == GameUnitType.PLAYER){
let n = (tgt.dst as PlayerHandler).addCardLimit(res, tgt.srcplayer);
if(n >= 0){
tgt.success(efftype, n);
}else{
tgt.fail(efftype, -1);
}
}else{
tgt.fail(efftype, -1);
}
break;
case SkillEffectType.CARD_STEAL:
if(tgt.dsttype == GameUnitType.PLAYER){
let n = tgt.srcplayer.stealCard((tgt.dst as PlayerHandler), res);
if(n >= 0){
tgt.success(efftype, n);
}else{
tgt.fail(efftype, -1);
}
}else{
tgt.fail(efftype, -1);
}
break;
case SkillEffectType.CARD_CHG_EN:
//todo: 暂不处理
break;
case SkillEffectType.CARD_GETDIRECT:
if(tgt.dsttype == GameUnitType.PLAYER){
let cardid = this._data.quotecardid;
let n = (tgt.dst as PlayerHandler).addDirectCard(cardid, res, tgt.srcplayer);
if(n >= 0){
tgt.success(efftype, n);
}else{
tgt.fail(efftype, -1);
}
}else{
tgt.fail(efftype, -1);
}
break;
default:
break;
}
};
handlePower(efftype: SkillEffectType, effvalue: number, tgt: SkillTarget){
switch(efftype){
case SkillEffectType.POWER_ENHANCE:
case SkillEffectType.POWEREX_ENHANCE:
if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
let n = efftype == SkillEffectType.POWER_ENHANCE? (tgt.dst as PetHandler).addBaseAP(effvalue): (tgt.dst as PetHandler).addExAP(effvalue, this);
tgt.success(efftype, n);
}else{
tgt.fail(efftype, -1);
}
break;
case SkillEffectType.HURT_POWER:
case SkillEffectType.HURT_ALL:
let effv = this.EMV(effvalue);
if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
let n = (tgt.dst as PetHandler).beHurt(effv);
tgt.success(efftype, n);
}else{
tgt.fail(efftype, -1);
}
break;
default:
break;
}
};
handleHP(effvalue: number, tgt: SkillTarget){
let efftype = SkillEffectType.HURT_HP;
if(tgt.dsttype == GameUnitType.PLAYER || tgt.dsttype == GameUnitType.HERO){
let effv = this.EMV(effvalue);
let n = tgt.dst.addHP(effv);
tgt.success(efftype, n);
}else{
tgt.fail(efftype, -1);
}
};
summon(efftype: SkillEffectType, exparam: SkillParam, tgt: SkillTarget){
switch(efftype){
case SkillEffectType.SUMMON_NPC:
{
let ncount = this.getFinalValue(EnhanceCustomType.QUOTE_TIMES, this._data.quoteunit_times, this._data.quoteunit_timesmax,
exparam.edd_cnt, exparam.cardpoint);
if(ncount == 0){
ncount = 1;
}
let obj = tgt.srcpet? tgt.srcpet: tgt.srcplayer;
let n = obj.summonPet(this._data.quoteunitid, ncount, exparam);
if(n >= 0){
tgt.success(efftype, n);
}else{
tgt.fail(efftype, -1);
}
}
break;
case SkillEffectType.SUMMON_SKILL:
{
let ncount = this.getFinalValue(EnhanceCustomType.QUOTE_TIMES, this._data.quoteskill_times, this._data.quoteskill_timesmax,
exparam.edd_cnt, exparam.cardpoint);
if(ncount == 0){
ncount = 1;
}
let obj = tgt.srcpet? tgt.srcpet: tgt.srcplayer;
let res = obj.useSkill(this._data.quoteskillid, ncount, exparam);
if(res){
tgt.success(efftype, res.length);
}else{
tgt.fail(efftype, -1);
}
}
break;
case SkillEffectType.SKILL_GET:
{
let ncount = this.getFinalValue(EnhanceCustomType.GET_TIMES, this._data.getskill_times, this._data.getskill_timesmax,
exparam.edd_cnt, exparam.cardpoint);
if(ncount == 0){
ncount = 1;
}
let obj;
if(this._data.skill_owners){
obj = tgt.dst;
}else{
obj = tgt.srcpet? tgt.srcpet: tgt.srcplayer;
}
let n = obj? obj.addSkill(this._data.getskillid, ncount): 0;
if(n){
tgt.success(efftype, this._data.getskillid);
}else{
tgt.fail(efftype, -1);
}
}
break;
default:
break;
}
};
taunt(tgt:SkillTarget){
let efftype = SkillEffectType.TAUNT;
if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
(tgt.dst as PetHandler).taunt();
tgt.success(efftype, 1);
}else{
tgt.fail(efftype, -1);
}
};
addBuff(efftype: SkillEffectType, effvalue: number, tgt: SkillTarget){
};
reduceHurt(effvalue: number, tgt: SkillTarget){
let efftype = SkillEffectType.HURT_REDUCE;
if(tgt.dsttype != GameUnitType.NONE && tgt.dsttype != GameUnitType.PLAYER){
let n = (tgt.dst as PetHandler).addReduceHurt(effvalue);
tgt.success(efftype, n);
}else{
tgt.fail(efftype, -1);
}
};
enhanceMagic(effvalue: number, tgt: SkillTarget){
let efftype = SkillEffectType.ENHANCE_MAGIC;
if(tgt.dsttype != GameUnitType.NONE){
let obj = tgt.dst;
let n = obj.addEM(effvalue);
if(n >= 0){
tgt.success(efftype, n);
}else{
tgt.fail(efftype, n);
}
}else{
tgt.fail(efftype, -1);
}
};
EMV(effvalue: number){
if(this._type != SkillType.MAGIC){
return effvalue;
}
let ev = this._owner.getEM();
return effvalue + ev;
};
reborn(tgt: SkillTarget){
let efftype = SkillEffectType.REBORN;
if(tgt.dsttype != GameUnitType.NONE){
let res = tgt.dst.reborn();
if(res){
tgt.success(efftype, 1);
}else{
tgt.fail(efftype, -1);
}
}else{
tgt.fail(efftype, -1);
}
};
silent(effvalue: number, tgt: SkillTarget){
let efftype = SkillEffectType.REBORN;
if(tgt.dsttype != GameUnitType.NONE){
let res = tgt.dst.beSilent(effvalue);
if(res){
tgt.success(efftype, res);
}else{
tgt.fail(efftype, -1);
}
}else{
tgt.fail(efftype, -1);
}
};
attack(effvalue: number, tgt: SkillTarget, param: SkillParam){
let efftype = SkillEffectType.ATTACK;
if(tgt.dsttype == GameUnitType.HERO || tgt.dsttype == GameUnitType.PET){
let obj = tgt.srcpet? tgt.srcpet: tgt.srcplayer;
let v = effvalue;
let res = obj.attack((tgt.dst as PetHandler), param, v);
if(res){
tgt.success(efftype, res);
// if(this._data.quoteskillid){
// let dp = this._data.skill_users? param.clone(): param;
// if(this._data.skill_users){
// dp.srcpet = param.dstpet;
// dp.srcplayer = param.dstplayer;
// dp.dstpet = param.srcpet;
// dp.dstplayer = param.srcplayer;
// }
// let pet = tgt.srcpet;
// if(!pet && tgt.srcplayer){
// pet = tgt.srcplayer._self;
// }
// (tgt.dst as PetHandler).attack(pet, dp, 0, true);
// }
}else{
tgt.fail(efftype, -1);
}
}else{
tgt.fail(efftype, -1);
}
};
attack_back(effvalue: number, tgt: SkillTarget, param: SkillParam){
let efftype = SkillEffectType.ATTACK_BACK;
if(tgt.dsttype == GameUnitType.HERO || tgt.dsttype == GameUnitType.PET){
let obj = tgt.srcpet? tgt.srcpet: tgt.srcplayer;
let v = effvalue;
let res = obj.attack((tgt.dst as PetHandler), param, v, true);
if(res){
tgt.success(efftype, res);
}else{
tgt.fail(efftype, -1);
}
}else{
tgt.fail(efftype, -1);
}
};
setOwner(owner: PlayerHandler) {
this._owner = owner;
};
setTriggerCallback(cb: any) {
this._cb = cb;
};
isTotalCardSkill(){
return this._tgctrl._cond.isTempTotalCard();
};
clone() {
let obj = new Skill();
obj._currCount = 0; // 当前计数
obj._roundCount = 0; // 回合数
obj._startround = 0; // 触发后回合数
obj._delayround = 0; // 延迟回合数
obj._id = this._id;
obj._data = this._data;
obj._type = this._type;
obj._param = this._param;
obj._tgctrl = this._tgctrl;
return obj;
};
};