card_svr/src/rooms/commands/SelectHeroCommand.ts
2020-12-04 17:43:17 +08:00

48 lines
2.0 KiB
TypeScript

import {Command} from "@colyseus/command";
import {CardGameState} from "../schema/CardGameState";
import {Client} from "colyseus";
import {PlayerStateConst} from "../../constants/PlayerStateConst";
import {BeginGameCommand} from "./BeginGameCommand";
import {BattleHandler} from "../logic/Handler/BattleHandler";
import {BaseConst} from "../../constants/BaseConst";
import {error} from "../../common/Debug";
/**
* 选择英雄
*/
export class SelectHeroCommand extends Command<CardGameState, {client: Client, heroId: number}> {
execute({ client, heroId} = this.payload) {
let player = this.state.players.get(client.sessionId);
const heroMap = global.$cfg.get(BaseConst.HERO);
if (!heroMap || !heroMap.has(heroId)) {
this.room.sSelectHero(client, {errcode: 1, errmsg: '无法找到对应英雄的配置'});
return;
}
const heroData = heroMap.get(heroId);
player.heroId = heroId;
const unitMap = global.$cfg.get(BaseConst.UNIT);
const unitData = unitMap.get(heroData.herounit_id);
if (!unitData) {
error(`未找到英雄的Unit配置: ${heroId}`);
}
player.state = PlayerStateConst.PLAYER_SELECT_HERO;
player.hp = unitData.hero_hp;
let heroPet = player.pets.get('0');
heroPet.ap = unitData.powernum;
if (unitData.base_skill1id) heroPet.skills.push(unitData.base_skill1id);
if (unitData.base_skill2id) heroPet.skills.push(unitData.base_skill2id);
if (unitData.base_skill3id) heroPet.skills.push(unitData.base_skill3id);
this.room.battleMan.addPlayer(player);
this.room.bSelectHero({errocode: 0, errmsg: '', player: client.sessionId, heroId: heroId});
let readyCount = 0;
for (let [sessionId, player] of this.state.players) {
if (player.state === PlayerStateConst.PLAYER_SELECT_HERO) {
readyCount++;
}
}
if (readyCount >= this.room.maxClients) {
return [new BeginGameCommand()];
}
}
}