card_svr/src/rooms/logic/Handler/PlayerHandler.ts

842 lines
25 KiB
TypeScript

import { Player } from "../../schema/Player";
import { PetHandler } from "./PetHandler";
import { HeroCfg } from "../../../cfg/parsers/HeroCfg";
import { BattleHandler } from "./BattleHandler";
import CfgMan from "../CfgMan";
import { Pet } from "rooms/schema/Pet";
import { CondDecideType, CondType, EffectCardType, GameUnitType, SkillEffectType, SkillType, SkillUserType, TriggerType } from "../skill/SkillConst";
import { UnitCfg } from "cfg/parsers/UnitCfg";
import { Skill } from "../skill/Skill";
import { SkillParam, SkillTarget } from "../skill/SkillParam";
import SkillMan from "../skill/SkillMan";
import { Card } from "rooms/schema/Card";
import arrUtil from "utils/array.util";
import { SKillEffectData } from "message/SkillInfo";
export class PlayerHandler {
public _player: Player;
public _playercfg: HeroCfg;
public _self: PetHandler;
public _unitcfg: UnitCfg;
public _pets: PetHandler[] = [];
public _owner: BattleHandler;
public _friend: PlayerHandler;
public _cardstate: CondType = CondType.NO_COND;
_totalcc: number = 0;
private _totalem: number = 0;
public init(aplayer: Player, owner: BattleHandler){
this._owner = owner;
this._player = aplayer;
this._friend = null;
this.updateHero(true);
};
public clear(){
this._pets.forEach((item: PetHandler) =>{
this.delPet(item, true);
});
this._self = null;
this._pets.length = 0;
this._totalcc = 0;
this._totalem = 0;
this._cardstate = CondType.NO_COND;
};
public updateHero(bclear: boolean = false){
bclear && this.clear();
this._playercfg = CfgMan.findPlayerCfg(this._player.heroId);
this._self = new PetHandler();
this._self.init(null, this, 0);
this._self._isHero = true;
let lst = this._playercfg.ex_skill? [this._playercfg.ex_skill]: null;
let ps = new SkillParam(0, 0, 0, this, this._self, null, null);
this._self.loadData(this._playercfg.herounit_id, ps, lst);
this._unitcfg = this._playercfg && CfgMan.findUnitCfg(this._playercfg.herounit_id);
};
public getCurrCardCount(){
return this._player.cards.size;
};
public getTotalCardCount(ct: CondDecideType, v: number): number{
if(ct == CondDecideType.EQUAL && this._totalcc > v){
return v;
}
return this._totalcc;
};
public getId(): string{
return this._player.id + '';
};
public newPet(): PetHandler {
let res = null;
let pr = null;
let n = 0;
for(let [key, obj] of this._player.pets){
if(n != 0){
if(obj.state == 0 || obj.state == 2){
res = obj;
break;
}
}
++n;
}
if(res){
pr = new PetHandler;
pr.init(res, this, n);
this._pets.push(pr);
}
return pr;
};
public delPet(pet: PetHandler, isbatchdel: boolean = false){
if(!pet){
return;
}
this.onEMChanged(pet._enmagic);//删除法强
pet.clear(isbatchdel);
if(!isbatchdel){
let idx = this._pets.indexOf(pet);
(idx >= 0) && this._pets.splice(idx, 1);
}
this._owner.onDelPetNotify(pet);
};
public getPet(pet: Pet): PetHandler{
return this._pets.find((item:PetHandler)=>{
return item._pet == pet;
});
};
public findPet(pos: number): PetHandler{
if(pos < 0){
return null;
}
if(pos == 0){
return this._self;
}
return this._pets.find((item:PetHandler)=>{
return item._idx == pos;
})
};
public exportAllPets(skill: Skill, param: SkillParam, expet: PetHandler, dst: SkillTarget[]): SkillTarget[]{
if(!dst){
return null;
}
let ct = skill._data.targetid;
switch(ct){
case GameUnitType.BATTLEUNIT:
{
let lst = this._pets.reverse();
lst.forEach(element => {
if(expet != element && element.isAlive()){
dst.push(new SkillTarget(skill, param.srcplayer, param.srcpet, element, GameUnitType.PET));
}
});
(expet != this._self) && dst.push(new SkillTarget(skill, param.srcplayer, param.srcpet, this._self, GameUnitType.HERO));
}
break;
case GameUnitType.HERO:
(expet != this._self) && dst.push(new SkillTarget(skill, param.srcplayer, param.srcpet, this._self, GameUnitType.HERO));
break;
case GameUnitType.PET:
{
let lst = this._pets.reverse();
lst.forEach(element => {
if(expet != element && element.isAlive()){
dst.push(new SkillTarget(skill, param.srcplayer, param.srcpet, element, GameUnitType.PET));
}
});
}
break;
default:
break;
}
return dst;
};
public useCard(obj: SkillParam, oldpos?: number)
{
let cfg = CfgMan.findEffCardCfg(obj.cardid);
if(!cfg){
return false;
}
let lst = [];
cfg.quoteskill1id && lst.push(cfg.quoteskill1id);
cfg.quoteskill2id && lst.push(cfg.quoteskill2id);
cfg.quoteskill3id && lst.push(cfg.quoteskill3id);
cfg.quoteskill4id && lst.push(cfg.quoteskill4id);
let oldpet = this.findPet(oldpos);
if(oldpet == this._self){
oldpet = null;
}
if(cfg.type_id == EffectCardType.NPC || cfg.type_id == EffectCardType.NPC_CUSTOM){
let exap = 0;
if(oldpet){
exap = oldpet.totalAP();
this.delPet(oldpet);
}
let pet = this.newPet();
if(!pet){
return false;
}
obj.srcpet = pet;
if(!obj.dstpet){
if(obj.dstplayer && obj.dstplayer.isMyPet(pet)){
obj.dstpet = pet;
}
}
pet.loadData(cfg.stageunit_id, obj, lst, exap);
}else if(cfg.type_id == EffectCardType.MAGIC){
if(oldpet && CfgMan.hasSummonPetSkill(lst)){
this.delPet(oldpet);
}
this.useSkills(lst, obj);
}
};
public useSkills(skills: number[], obj: SkillParam)
{
skills && skills.forEach((item: number)=>{
this.handleSkill(item, 1, 0, this._self, this._self, obj);
});
};
public newSkill(skillid: number): Skill{
let obj = SkillMan.getSkill(skillid);
if(obj){
obj.setOwner(this);
}
return obj;
};
public handleSkill(skillid: number, count: number, tgtflag: number, pet: PetHandler, sender?: PetHandler, param?: SkillParam):SkillTarget[]{
let cfg = CfgMan.findSkillCfg(skillid);
if(!cfg){
return null;
}
let sp = param;
let lst: Skill[] = [];
if(cfg.skill_typeid == SkillType.MAGIC){
for(let i = 0; i < count; i++){
let sk = this.newSkill(skillid);
sk.setOrignParam(param.edd_cnt, param.cardpoint, sender, pet, tgtflag);
lst.push(sk);
}
}else {
let bhalo = false;
let bchged = false;
let sl = pet.addSkill(skillid, count, param.edd_cnt, param.cardpoint, tgtflag, sender);
if(sl && sl.length > 0){
bchged = true;
sl.forEach((obj: Skill)=>{
if(obj.isBornSkill()){
lst.push(obj);
}else if(obj.isDieSkill()){
//nothing to do
}else if(obj.isAPHaloSkill() || obj.isBuffHaloSkill()){
//only handle halo, not handle skill
bhalo = true;
}else{
lst.push(obj);
}
});
}
if(bhalo){
this.onHaloAdd(pet, true);
}
if(bchged){
pet.dataChanged(pet);
sp = param.clone();
sp.changeSrc(pet);
}
}
return this.simpleCheckSkills(lst, false, pet, sp);
};
public summonPet(petid: number, count: number = 1, exparam: SkillParam):number{
let n = -1;
for(let i = 0; i < count; i++){
let pet = this.newPet();
if(!pet){
break;
}
n++;
pet.loadData(petid, exparam);
}
return n;
};
public summonSkill(skillid: number, count: number, usertype: SkillUserType, from: Skill, param: SkillParam): SkillTarget[]{
if(!skillid){
return null;
}
return this.handleSkill(skillid, count, usertype, this._self, from._petowner, param);
};
public addCard(count: number, from?: PlayerHandler): number{
return this._owner.onPlayerAddCardNotify(this, count, 0, from);
};
public addCardLimit(maxcount: number, from?: PlayerHandler): number{
return this._owner.onPlayerAddCardNotify(this, 0, maxcount, from);
};
public addDirectCard(cardid: number, count: number, from?: PlayerHandler){
return this._owner.onPlayerAddDirectCardNotify(this, count, cardid, from);
};
public stealCard(dstplayer: PlayerHandler, count: number): number{
return this._owner.onPlayerStealCardNotify(this, dstplayer, count);
};
public dropCard(count: number, from?: PlayerHandler): number{
return this._owner.onPlayerDropCardNotify(this, count, from);
};
public addHP(value: number, from: PetHandler): number{
let oldhp = this.getHP();
let newhp = this._owner.onPlayerAddHPNotify(this, value, from._owner);
return newhp - oldhp;
};
public addBaseAP(value: number, from: PetHandler): number{
return this._self? this._self.addBaseAP(value, from): 0;
};
public addExAP(value: number, sender: Skill, from: PetHandler): number{
return this._self? this._self.addExAP(value, sender, from): 0;
};
public getHP(){
return this._player.hp;
};
public addHPS(value: number, from: PetHandler): number{
return this._self? this._self.addHPS(value, from): 0;
};
public getHPS(): number{
return this._self? this._self._hps: 0;
};
public addEM(value: number): number{
return this._self? this._self.addEM(value): 0;
};
public getEM(): number{
return this._totalem;
};
public onEMChanged(value: number){
if(value == 0){
return;
}
this._totalem += value;
if(this._totalem < 0){
this._totalem = 0;
}
};
public addReduceHurt(value: number, from: PetHandler){
return this._self? this._self.addReduceHurt(value, from): 0;
};
public totalAP(){
return this._self? this._self.totalAP(): 0;
};
public bakTotalAP(){
return this._self? this._self.bakTotalAP(): 0;
};
public setFriend(aplayer: PlayerHandler){
this._friend = aplayer;
};
public die(){
this.clear();
//todo:
};
public reborn(from: PetHandler): boolean{
return this._self? this._self.reborn(from): false;
};
public attack(sk: Skill, apet: PetHandler, param: SkillParam, ev: number, isAtkBack: boolean = false){
return this._self? this._self.attack(sk, apet, param, ev, isAtkBack): 0;
};
public beHurt(value: number, from: PetHandler): number{
return this._self? this._self.beHurt(value, from): 0;
};
public beSilent(count: number){
return this._self? this._self.beSilent(count): 0;
};
public taunt(){
this._self && this._self.taunt();
};
public canAttack(){
return this._self? this._self.canAttack(): false;
};
public canBeKill(subhp: number): boolean{
if(subhp >= 0){
return false;
}
let hp = this.getHP();
return (hp + subhp <= 0);
};
public isAlive(): boolean{
return this._player.state != 2;
};
public onPetBorned(apet: PetHandler, param: SkillParam){
this._owner.onAddPetNotify(apet);
this.onEMChanged(apet._enmagic);//增加法强
// 战吼
if(!apet.isSilent()){
this.simpleCheckSkills(apet._bornSkills, true, apet, param);
}
this.checkSkills(TriggerType.PET_BORN, null, null, apet);
};
public onPetDied(apet: PetHandler): boolean{
// 遗愿
if(!apet.isSilent()){
this.simpleCheckSkills(apet._dieSkills, true);
}
if(apet.isAlive()){
return false;
}
// this.delPet(apet);
this.checkSkills(TriggerType.PET_DIE, null, null, apet);
return true;
};
public onPetChanged(apet: PetHandler, from: PetHandler){
this._owner.onUpdatePetNotify(apet, from);
};
/**
*
* @param apet : 新增的光环怪
* @param only_checkother : 只检查apet加给别人的光环
*/
public onHaloAdd(apet: PetHandler, only_checkother: boolean = false){
let pets: Map<PetHandler, number> = new Map();
if(only_checkother){
this._pets.forEach((obj: PetHandler)=>{
let n = apet.addEffHalo(obj);
if(n != 0){
pets.set(obj, n);
}
});
if(this._self != apet){
let n = apet.addEffHalo(this._self);
if(n != 0){
pets.set(this._self, n);
}
}
}else{
// apet加给自己
let n = apet.addEffHalo(apet);
if(n != 0){
pets.set(apet, n);
}
// apet加给别人/别人加给apet
this._pets.forEach((obj: PetHandler)=>{
if(obj != apet){
let n = obj.addEffHalo(apet);
if(n != 0){
if(pets.has(apet)){
pets.set(apet, pets.get(apet) + n);
}else{
pets.set(apet, n);
}
}
n = apet.addEffHalo(obj);
if(n != 0){
pets.set(obj, n);
}
}
});
// _self加给apet/apet加给_self
if(this._self != apet && this._self){
let n = this._self.addEffHalo(apet);
if(n != 0){
if(pets.has(apet)){
pets.set(apet, pets.get(apet) + n);
}else{
pets.set(apet, n);
}
}
n = apet.addEffHalo(this._self);
if(n != 0){
pets.set(this._self, n);
}
}
}
if(pets.size > 0){
for(let [k, v] of pets){
let sk = this._owner.singleSkillTarget(null, apet, k);
sk.success(SkillEffectType.POWEREX_ENHANCE, v);
sk.success(SkillEffectType.CHG_AP, v);
}
this._owner.onUpdatePetsNotify([...pets.keys()], apet);
}
};
public onHaloRemove(apet: PetHandler){
let lst: PetHandler[] = [];
this._pets.forEach((obj: PetHandler)=>{
if(apet != obj){
if(obj.removeEffHalo(apet)){
lst.push(obj);
}
}
});
if(this._self && this._self != apet){
if(this._self.removeEffHalo(apet)){
lst.push(this._self);
}
}
this._owner.onUpdatePetsNotify(lst, apet);
};
public onAttackBefore(apet: PetHandler, sp?: SkillParam){
this.singleCheckSkills(apet, TriggerType.BEFORE_ATTACK, null, sp);
};
public onAttackAfter(apet: PetHandler, sp?: SkillParam){
this.singleCheckSkills(apet, TriggerType.AFTER_ATTACK, null, sp);
};
// 暂不用
public onBeAttack(apet: PetHandler, sp?: SkillParam){
this.singleCheckSkills(apet, TriggerType.BE_ATTACK, null, sp);
};
public onBeHurt(apet: PetHandler, value: number, from: PetHandler){
this.singleCheckSkills(apet, TriggerType.BE_HURT, from._owner);
};
public onShieldUsed(apet: PetHandler){
this.singleCheckSkills(apet, TriggerType.SHIELD_USED);
};
public isMyPet(apet: PetHandler){
if(apet == this._self){
return true;
}
return this._pets.includes(apet);
};
public findTauntPet(): PetHandler{
if(this._self && this._self.isTaunt()){
return this._self;
}
return this._pets.find((item: PetHandler) =>{
return item.isAlive() && item.isTaunt();
});
};
public findAllTauntPets(lst: PetHandler[], exself: boolean, expet?: PetHandler): number{
if(!lst){
return -1;
}
let ncnt = 0;
if(!exself && this._self && this._self.isTaunt() && this._self != expet){
lst.push(this._self);
ncnt++;
}
this._pets.forEach((item: PetHandler) =>{
if(item.isTaunt() && item != expet && item.isAlive()){
lst.push(item);
ncnt++;
}
});
return ncnt;
};
public findAllPets(lst: PetHandler[], exself: boolean, expet?: PetHandler): number{
if(!lst){
return -1;
}
let ncnt = 0;
if(!exself && this._self && this._self != expet){
lst.push(this._self);
ncnt++;
}
this._pets.forEach((item: PetHandler) =>{
if(item != expet && item.isAlive()){
lst.push(item);
ncnt++;
}
});
return ncnt;
};
public findAllNoShieldPets(lst: PetHandler[], exself: boolean, expet?: PetHandler): number{
if(!lst){
return -1;
}
let ncnt = 0;
if(!exself && this._self && this._self != expet && !this._self.hasShield()){
lst.push(this._self);
ncnt++;
}
this._pets.forEach((item: PetHandler) =>{
if(item != expet && item.isAlive() && !item.hasShield()){
lst.push(item);
ncnt++;
}
});
return ncnt;
};
public getMaxAPPet(exself: boolean): PetHandler{
let res: PetHandler = exself? null: this._self;
this._pets.forEach((item: PetHandler) =>{
if(!res){
res = item;
}else if(res.totalAP() < item.totalAP()){
res = item;
}
});
return res;
};
public getMinAPPet(exself: boolean): PetHandler{
let res: PetHandler = exself? null: this._self;
this._pets.forEach((item: PetHandler) =>{
if(!res){
res = item;
}else if(res.totalAP() > item.totalAP()){
res = item;
}
});
return res;
};
public getLastPet(): PetHandler{
if(this._pets.length > 0){
return this._pets[this._pets.length - 1];
}
return null;
};
public hasTransEffCardSkill(): boolean{
if(!this._self){
return false;
}
let obj = this._self._skills.find((val: Skill)=>{
return val.isTransEffCardSkill();
});
return !!obj;
};
public getTransEffCardRate(): number{
if(!this._self){
return 0;
}
let obj = this._self._skills.find((val: Skill)=>{
return val.isTransEffCardSkill();
});
return obj? obj.getEffValue(): 0;
};
onCardLinkReady(fromplayer: PlayerHandler){
this.checkSkills(TriggerType.CARD_LINK_BEFORE);
};
onCardLinkEnd(linkcards: Card[], fromplayer: PlayerHandler){
this._cardstate = fromplayer? CondType.CARD_ACTION_LINK_OTHER: CondType.CARD_ACTION_LINK_SELF;
this.checkSkills(TriggerType.CARD_LINK_AFTER, fromplayer);
};
onCardDroped(dropcards: Card[], srcplayer: PlayerHandler){
this.checkSkills(TriggerType.CARD_DROP_MYROUND);
};
onCardDiscarded(discardcard: Card){
this.checkSkills(TriggerType.CARD_DISCARD_MYROUND);
};
onCardGetted(getcards: Card[], srcplayer: PlayerHandler){
getcards && (this._totalcc += getcards.length);
this.checkSkills(TriggerType.CARD_GETTED);
};
onCardChanged(srcplayer: PlayerHandler){
this.checkSkills(TriggerType.CARD_CHANGED, srcplayer);
};
onUseCardEnd(sp: SkillParam){
this.checkSkills(TriggerType.CARD_USED);
this._cardstate = CondType.NO_COND; // 重置状态
};
onRoundStart(){
this.checkSkills(TriggerType.ROUND_START_MYSELF);
};
onRoundEnd(){
this.checkSkills(TriggerType.ROUND_END_MYSELF);
this._cardstate = CondType.NO_COND; // 重置状态
};
onGameStart(){
this.checkSkills(TriggerType.PLAYER_BORN);
};
onPlayerDie(srcplayer: PlayerHandler){
this.checkSkills(TriggerType.PLAYER_DIE, srcplayer);
};
checkSkills(tgttype: TriggerType, tgtvalue?: PlayerHandler, tgtsp?: SkillParam, expet?: PetHandler){
let sp = tgtsp;
if(!sp){
sp = new SkillParam(0, 0, 0, this, this._self, null, null);
}
let reslst: SkillTarget[] = [];
this._self && (this._self != expet) && this._self.checkSkills(tgttype, tgtvalue, sp, (skill: Skill, ap: SkillParam, res: SkillTarget[])=>{
if(res){
reslst.push(...res);
}else{
let st = new SkillTarget(skill);
st.LoadParam(sp);
reslst.push(st);
}
});
this._pets.forEach((item: PetHandler) => {
if(!item.isAlive()){
return;
}
if(item == expet){
return;
}
sp.srcpet = item;
item.checkSkills(tgttype, tgtvalue, sp, (skill: Skill, ap: SkillParam, res: SkillTarget[])=>{
if(res){
reslst.push(...res);
}else{
let st = new SkillTarget(skill);
st.LoadParam(sp);
reslst.push(st);
}
});
});
this._owner.onSkillResult(reslst);
};
singleCheckSkills(apet: PetHandler, tgttype: TriggerType, tgtvalue?: PlayerHandler, tgtsp?: SkillParam){
let sp = tgtsp;
if(!sp){
sp = new SkillParam(0, 0, 0, this, apet, null, null);
}
let reslst: SkillTarget[] = [];
apet.checkSkills(tgttype, tgtvalue, sp, (skill: Skill, ap: SkillParam, res: SkillTarget[])=>{
if(res){
reslst.push(...res);
}else{
let st = new SkillTarget(skill);
st.LoadParam(sp);
reslst.push(st);
}
});
this._owner.onSkillResult(reslst);
};
simpleCheckSkills(skills: Skill[], runimm: boolean, apet?: PetHandler, param?: SkillParam): SkillTarget[]{
if(!skills || skills.length <= 0){
return null;
}
let sp = param? param: new SkillParam(0, 0, 0, this, apet, this, apet);
let reslst: SkillTarget[] = [];
skills.forEach((item: Skill)=>{
item.checkTrigger(runimm? TriggerType.NO_COND: TriggerType.NORMAL, null, sp, (skill: Skill, ap: SkillParam, res: SkillTarget[])=>{
if(res){
reslst.push(...res);
}else{
let st = new SkillTarget(skill);
st.LoadParam(sp);
reslst.push(st);
}
});
});
this._owner.onSkillResult(reslst);
return reslst;
};
checkPets(breset: boolean = false){
for(let i = this._pets.length - 1; i >= 0; i--){
let pet = this._pets[i];
if(pet && !pet.isAlive()){
this.delPet(pet);
}else if(breset){
pet.resetBakAP();
}
}
};
resetTotalCard(){
this._totalcc = 0;
};
addTotalCard(v: number){
this._totalcc += v;
};
addBuff(buffid: number, buffcount: number, from: PetHandler): number{
return this._self? this._self.addBuff(buffid, buffcount, from): 0;
};
delBuff(buffid: number, buffcount: number, from: PetHandler): number{
return this._self? this._self.delBuff(buffid, buffcount, from): -1;
}
}