card_svr/src/rooms/schema/Player.ts

91 lines
2.0 KiB
TypeScript

import {filter, MapSchema, Schema, SetSchema, type} from "@colyseus/schema";
import {Pet} from "./Pet";
import {Card} from "./Card";
import {GameEnv} from "../../cfg/GameEnv";
import {PlayerStateConst} from "../../constants/PlayerStateConst";
export class Player extends Schema {
@type("string")
id: string;
@type("number")
heroId: number;
/**
* 手牌
*/
@filter(function(this: Player, client, value, root) {
return (client.sessionId == this.id);
})
@type({ map: Card })
cards = new MapSchema<Card>();
@type({ set: "string" })
cardSet = new SetSchema<string>();
/**
* 当前hp
*/
@type("number")
hp: number;
/**
* 状态
* 0: 正常状态
* 1: 已准备好
* 2: 死亡
* 3: 已换完牌
* 4: 玩家已选择英雄
* 9: 掉线
*/
@type("number")
state: number;
/**
* 随从
*/
@type({ map: Pet })
pets = new MapSchema<Pet>();
/**
* 队伍
*/
@type("number")
team: number;
/**
* 玩家灵活时限, 客户端每次显示倒计时的时候, 需读取该时间
*/
@type("number")
extraTime: number;
/**
* 当前游戏总抽卡数量
*/
countTotal: number;
/**
* 当前累计抽卡
*/
countPresent: number;
/**
* 英雄绑定的卡组, 选好英雄后, 从默认配置或玩家卡组(待实现)中获取
* [随从id, 权重]
*/
unitCfgs: number[][];
constructor(id: string, heroId: number, team: number) {
super();
this.id = id;
this.state = PlayerStateConst.PLAYER_NORMAL;
this.hp = 0;
this.heroId = heroId;
this.team = team;
this.countTotal = 0;
this.countPresent = 0;
for (let i = 0; i < new GameEnv().maxPlayerPetCount + 1; i++) {
let pet = new Pet(i);
pet.state = 0;
pet.isHero = i === 0;
this.pets.set(i+'', pet);
}
}
}