card_svr/src/rooms/logic/Handler/PlayerHandler.ts
2020-12-03 13:21:56 +08:00

99 lines
2.5 KiB
TypeScript

import { Player } from "../../schema/Player";
import { PetHandler } from "./PetHandler";
import { HeroCfg } from "../../../cfg/parsers/HeroCfg";
import { BattleHandler } from "./BattleHandler";
import CfgMan from "../CfgMan";
import { Card } from "rooms/schema/Card";
import { Pet } from "rooms/schema/Pet";
import { EffectCardType } from "../skill/SkillConst";
import { UnitCfg } from "cfg/parsers/UnitCfg";
import { Skill } from "../skill/Skill";
export class PlayerHandler {
public _player: Player;
public _playercfg: HeroCfg;
public _self: PetHandler;
public _unitcfg: UnitCfg;
public _pets: PetHandler[];
public _skills: Skill[];
public _exskills: Skill[];
private _owner: BattleHandler;
public init(aplayer: Player, owner: BattleHandler){
this._owner = owner;
this._player = aplayer;
this._playercfg = CfgMan.findPlayerCfg(this._player.heroId);
this._self = new PetHandler();
this._self.init(null, this);
let lst = this._playercfg.exSkill? [this._playercfg.exSkill]: null;
this._self.setParam({id: this._playercfg.unitId, exskillid: lst});
this._unitcfg = this._playercfg && CfgMan.findUnitCfg(this._playercfg.unitId);
};
public getCurrCardCount(){
return 0;
};
public getTotalCardCount(){
return 0;
};
public newPet(): PetHandler {
let res = null;
let pr = null;
for(let key in this._player.pets){
let obj = this._player.pets.get(key);
if(obj.ap == 0){
res = obj;
break;
}
}
if(res){
pr = new PetHandler;
pr.init(res, this);
this._pets.push(pr);
}
return pr;
};
public useCard(obj:
{card: Card, cardpoint: number, eff_cnt: number, dstplayer: Player, dstpet: Pet})
{
let cfg = CfgMan.findEffCardCfg(obj.card.id);
if(!cfg){
return false;
}
if(cfg.typeId == EffectCardType.NPC){
let pet = this.newPet();
if(!pet){
return false;
}
pet.setParam({id: cfg.eff1Id, ap:obj.cardpoint, effcnt: obj.eff_cnt, exskillid:
[cfg.eff2Id, cfg.eff3Id, cfg.eff4Id, cfg.eff5Id]});
}else if(cfg.typeId == EffectCardType.MAGIC){
}
};
public useSkill(obj:{
skillid: number, dstplayer: Player, dstpet: Pet})
{
};
public addSkill(skillid: number){
}
}