45 lines
1.9 KiB
TypeScript
45 lines
1.9 KiB
TypeScript
import {Command} from "@colyseus/command";
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import {CardGameState} from "../schema/CardGameState";
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import {Player} from "../schema/Player";
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import {Client} from "colyseus";
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import {GameStateConst} from "../../constants/GameStateConst";
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import {GameEnv} from "../../cfg/GameEnv";
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/**
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* 玩家成功加入房间
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*/
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export class OnJoinCommand extends Command<CardGameState, {
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client: Client
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}> {
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execute({client} = this.payload) {
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let team = (this.state.players.size == 1 || this.state.players.size == 2)? 1 : 0;
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// 实际的team会在PlayReadyCommand中设置
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let player = new Player(client.sessionId, 0, team);
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this.state.players.set(client.sessionId, player);
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this.room.addAssistClient(client.sessionId);
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let self = this;
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if (this.room.clientCount() == 1) {
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// 正常的匹配逻辑进入的第一个玩家, 开启定时, 超过设定时间人没齐的话, 添加机器人
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let timeOutWaitingPlayer = function () {
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let count = self.room.maxClients - self.room.clientCount();
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if (count > 0) {
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for (let i = 0; i < count; i++) {
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self.room.addRobot();
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}
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}
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}
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let time = new GameEnv().waitingPlayerTime * 1000;
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self.room.beginSchedule(time, timeOutWaitingPlayer, 'waiting_player');
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} else if (this.room.clientCount() > 1 && this.room.clientCount() < this.room.maxClients) {
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let moreTime = new GameEnv().waitingPlayerOnePlus * 1000;
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self.room.addScheduleTime(moreTime, 'play_join', 'waiting_player')
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}
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if (this.state.players.size >= this.room.maxClients) {
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this.room.lock().then(() => {});
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this.state.updateGameState(GameStateConst.STATE_WAIT_PREPARE);
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}
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this.room.bUserJoin(`${client.sessionId}`, {except: client});
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}
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}
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