card_svr/src/rooms/commands/OnJoinCommand.ts
2020-12-02 17:02:39 +08:00

24 lines
696 B
TypeScript

import {Command} from "@colyseus/command";
import {CardGameState} from "../schema/CardGameState";
import {Player} from "../schema/Player";
import {Client} from "colyseus";
/**
* 玩家成功加入房间
*/
export class OnJoinCommand extends Command<CardGameState, {
client: Client
}> {
execute({client}: { client: Client }) {
let team = this.state.players.size / 2 | 0;
this.state.players.set(client.sessionId, new Player(0, team));
if (this.state.players.size >= this.room.maxClients) {
this.room.lock();
this.state.gameState = 1;
}
this.room.broadcast("player_join", `${client.sessionId}`, {except: client});
}
}