card_svr/src/rooms/schema/CardGameState.ts
2020-12-11 16:58:12 +08:00

72 lines
1.5 KiB
TypeScript

import { Schema, MapSchema, type } from "@colyseus/schema";
import {Player} from "./Player";
import {Card} from "./Card";
import {GameStateConst} from "../../constants/GameStateConst";
export class CardGameState extends Schema {
@type({ map: Player })
players = new MapSchema<Player>();
/**
* 游戏阶段, 值定义查看 GameStateConst.ts
* 1: 等待玩家准备
* 2: 游戏进行中-出牌轮
* 3: 游戏进行中-吃碰轮
* 4: 游戏中吃牌后的选随从轮
* 9: 游戏结束
*/
@type("number")
gameState: number = GameStateConst.STATE_WAIT_JOIN;
@type("string")
currentTurn: string;
/**
* 用于吃牌时的计轮, 只有在gameState==3的时候才需要判断
*/
@type("string")
subTurn: string;
/**
* 轮次
*/
@type("number")
round: number;
/**
* 当局游戏卡组队列
*/
cardQueue: Card[] = [];
/**
* 上轮玩家出的牌
*/
@type({map: Card})
cards = new MapSchema<Card>() ;
/**
* 先手玩家
*/
firstPlayer: string;
/**
* 用于临时存放吃牌的数据
*/
tmpActionMap: Map<string, string[] | number> = new Map();
/**
* 点击重开的玩家数量
*/
restartCount = 0;
updateGameState(val: number) {
let preVal = this.gameState;
this.gameState = val;
this.$listeners.gameState.invoke(val, preVal);
}
updateGameTurn(val: string) {
let preVal = this.currentTurn;
this.currentTurn = val;
this.$listeners.currentTurn.invoke(val, preVal);
}
}