72 lines
1.5 KiB
TypeScript
72 lines
1.5 KiB
TypeScript
import { Schema, MapSchema, type } from "@colyseus/schema";
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import {Player} from "./Player";
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import {Card} from "./Card";
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import {GameStateConst} from "../../constants/GameStateConst";
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export class CardGameState extends Schema {
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@type({ map: Player })
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players = new MapSchema<Player>();
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/**
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* 游戏阶段, 值定义查看 GameStateConst.ts
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* 1: 等待玩家准备
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* 2: 游戏进行中-出牌轮
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* 3: 游戏进行中-吃碰轮
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* 4: 游戏中吃牌后的选随从轮
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* 9: 游戏结束
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*/
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@type("number")
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gameState: number = GameStateConst.STATE_WAIT_JOIN;
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@type("string")
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currentTurn: string;
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/**
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* 用于吃牌时的计轮, 只有在gameState==3的时候才需要判断
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*/
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@type("string")
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subTurn: string;
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/**
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* 轮次
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*/
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@type("number")
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round: number;
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/**
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* 当局游戏卡组队列
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*/
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cardQueue: Card[] = [];
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/**
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* 上轮玩家出的牌
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*/
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@type({map: Card})
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cards = new MapSchema<Card>() ;
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/**
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* 先手玩家
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*/
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firstPlayer: string;
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/**
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* 用于临时存放吃牌的数据
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*/
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tmpActionMap: Map<string, string[] | number> = new Map();
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/**
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* 点击重开的玩家数量
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*/
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restartCount = 0;
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updateGameState(val: number) {
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let preVal = this.gameState;
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this.gameState = val;
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this.$listeners.gameState.invoke(val, preVal);
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}
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updateGameTurn(val: string) {
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let preVal = this.currentTurn;
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this.currentTurn = val;
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this.$listeners.currentTurn.invoke(val, preVal);
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}
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}
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