收到结束游戏的消息后, 将房间设置为lock
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@ -9,5 +9,7 @@ export class EndGameCommand extends Command<PuzzleGameState, {}> {
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async execute() {
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this.state.updateGameState(GameStateConst.STATE_GAME_OVER)
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this.room.broadcast('endgame', {})
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await this.room.setPrivate(true)
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await this.room.lock()
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}
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}
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