type为3的题目不再返回正确答案
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@ -83,6 +83,7 @@
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{
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result: 1, //答题结果 1: 正确, 0 : 错误
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gameResult: 0, // 当前局游戏结果 0: 未完成, -1: 失败, 1: 胜利
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answer: '正确答案',
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"stats": { // 当局的状态
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"1111": {
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"answer": {// 每一题的结果, key为题目的id, 值为answer在答案中的index值, 0为正确值, -1为超时, 其他都为错误
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@ -271,6 +272,7 @@
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result: 1, //答题结果 1: 正确, 0 : 错误
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gameResult: 0, // 当前局游戏结果 0: 未完成, -1: 失败, 1: 胜利
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overtime: 0, // 当前回答是否超时 0: 未超时, 1: 超时
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answer: '正确答案',
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"stats": { // 当局的状态
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"1111": {
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"answer": {// 每一题的结果, key为题目的id, 值为answer在答案中的index值, 0为正确值, -1为超时, 其他都为错误
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@ -134,7 +134,7 @@ class ExamController extends BaseController {
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history.markModified('members')
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await history.save()
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let gameResult = 0
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let rspData: any = { result: result === 0, answer: record.answers[0], stats: history.members, overtime }
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let rspData: any = { result: result === 0, answer: record.type === 3 ? '' : record.answers[0], stats: history.members, overtime }
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if (statMap.answer.size >= history.questions.size) {
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gameResult = 1
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}
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@ -131,7 +131,7 @@ class PuzzleController extends BaseController {
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history.markModified('members')
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let gameResult = 0
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await history.save()
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let rspData: any = { result: result === 0, answer: record.answers[0], stats: history.members }
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let rspData: any = { result: result === 0, answer: record.type === 3 ? '' : record.answers[0], stats: history.members }
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if (mode == 1) {
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let score = result === 0 ? calcPvpScore(history.scheduleKey, statMap.comboCount) : 0
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if (record.type === 3) {
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