修改游戏结束的逻辑
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@ -2,16 +2,28 @@ import { dbconn } from '../../decorators/dbconn'
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import {
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getModelForClass,
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modelOptions,
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mongoose,
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prop
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} from '@typegoose/typegoose'
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import { BaseModule } from '../Base'
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import { noJson } from '../../decorators/nojson'
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import { Severity } from '@typegoose/typegoose/lib/internal/constants'
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export class ActivityRewardClass {
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@prop()
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public rank: number
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@prop()
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public rankEnd?: number
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@prop()
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public coupon: string
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@prop({default: 0})
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public count: number
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}
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@dbconn()
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@modelOptions({schemaOptions: {collection: "shop_activity", timestamps: true}, options: {allowMixed: Severity.ALLOW}})
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class ShopActivityClass extends BaseModule {
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export class ShopActivityClass extends BaseModule {
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/**
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* 所属店铺
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* @type {string}
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@ -41,7 +53,7 @@ class ShopActivityClass extends BaseModule {
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* 单次活动题目数量
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* @type {number}
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*/
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@prop()
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@prop({default: 10})
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public qcount: number
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/**
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@ -56,11 +68,13 @@ class ShopActivityClass extends BaseModule {
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public repeatType: number
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/**
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* 活动所在日, 只针对每周和每月的type有效
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* 活动所在日, 只针对每月的repeatType有效
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* @type {[number]}
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*/
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@prop({ type: () => [Number] })
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public eventDays: number[]
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public monthDays: number[]
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@prop({ type: () => [Number] })
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public weekDays: number[]
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/**
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* 活动正式开始时间, 从0点开始
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* @type {number}
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@ -68,15 +82,33 @@ class ShopActivityClass extends BaseModule {
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@prop({ type: () => [Number] })
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public beginTime: number[]
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/**
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* 提前多少时间可开始进房间, 单位秒
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* 特定的日期, 在repeatType为不重复时有效
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* @type {number[]}
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*/
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@prop({type: () => [Number]})
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public beginDays: number[]
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/**
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* 提前多少时间可开始进房间, 单位分
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* @type {number}
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*/
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@prop()
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public prepareTime: number
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// TODO:
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@prop({type: mongoose.Schema.Types.Mixed})
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public rewardInfo: {};
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/**
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* 循环开始的日期, repeatType为1,2,3时有效
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* @type {number}
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*/
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@prop()
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public beginDay: number
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/**
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* 循环结束的日期, repeatType为1,2,3时有效
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* @type {number}
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*/
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@prop()
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public endDay: number
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@prop({_id: false, type: [ActivityRewardClass]})
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public rewardInfo: ActivityRewardClass[];
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/**
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* 是否启用
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* @type {number}
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@ -76,10 +76,7 @@ export async function sendOneQuestion(history: any) {
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console.log('match over')
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history.status = 9
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await history.save()
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await endGame(roomId, {})
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new Schedule().beginSchedule(BaseConst.ROOM_AUTO_CLOSE_TIME, async function () {
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await closeRoom(roomId)
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}, history.scheduleKey + '_close')
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await endGame(roomId, {closeTime: BaseConst.ROOM_AUTO_CLOSE_TIME})
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return
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}
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