修正一个由于修改数据结构导致的多人模式报错的bug
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@ -80,7 +80,7 @@ export async function startGame(roomId: string, sessionId: string) {
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export async function sendOneQuestion(history: any) {
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const roomId = history.room
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new Schedule().stopSchedule(history.scheduleKey)
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if (history.current >= history.questions.length) {
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if (history.current >= history.questions.size) {
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console.log('match over')
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history.status = 9
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await history.save()
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