题目间隔时间增加特效播放时间, 修改题目选取条件
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@ -12,10 +12,22 @@ export class GameEnv {
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// PVP答对基础分
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public pvpBaseScore: number
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// 特效播放时间
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public effectTimeLong: number
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public init(data: Map<number, compound_vo>) {
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this.pvpInterval = (+data.get(99018).value) * 1000
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this.pvpInterval = (+data.get(99018).value)
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this.pvpComboRate = +data.get(99017).value
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this.pvpTimeRate = +data.get(99016).value
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this.pvpBaseScore = +data.get(99015).value
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this.effectTimeLong = +data.get(99025).value
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}
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/**
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* pvp模式下每题之间的间隔
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* @return {number}
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*/
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public get pvpQuestionInterval() {
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return (this.pvpInterval + this.effectTimeLong) * 1000
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}
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}
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@ -98,7 +98,7 @@ class PuzzleClass extends BaseModule {
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return this.findOne({deleted: 0, is_hide: 0, _id: {$gt: id }}).exec()
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}
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public static async randomQuestions(this: ReturnModelType<typeof PuzzleClass>, options: any, count: number) {
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let filters = {status: 1, is_hide: 0, deleted: 0}
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let filters = {status: 1, is_hide: 0, deleted: 0, dp: 1}
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Object.assign(options)
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return Puzzle.aggregate([
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{ $match: filters },
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@ -1,6 +1,5 @@
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import {
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beginGame,
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closeRoom,
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endGame,
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sendQuestion,
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updateRound,
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@ -60,7 +59,7 @@ export function checkSubFinish(history: any, qid: string) {
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*/
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export async function startGame(roomId: string, sessionId: string) {
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let history = await PuzzleSession.findById(sessionId)
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let records = await Puzzle.randomQuestions({}, history.total)
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let records = await Puzzle.randomQuestions({status: 1, is_hide: 0, deleted: 0, dp: 1}, history.total)
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await beginGame(roomId, {})
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history.questions = records.map(o => o._id)
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await history.save()
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@ -89,7 +88,7 @@ export async function sendOneQuestion(history: any) {
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await sendQuestion(roomId, qdata)
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history.current++
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await history.save()
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new Schedule().beginSchedule(new GameEnv().pvpInterval, async function () {
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new Schedule().beginSchedule(new GameEnv().pvpQuestionInterval, async function () {
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let subHistory = await PuzzleSession.findById(history.id)
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let datas = []
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for (let [accountid, data] of subHistory.members) {
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