2019-04-22 02:59:20 +00:00

127 lines
3.2 KiB
Go

package service
import (
"image"
"image/color"
"math"
)
var bili = Bilinear{}
// Bilinear Bilinear.
type Bilinear struct{}
// BilinearSrc BilinearSrc.
type BilinearSrc struct {
// Top-left and bottom-right interpolation sources
low, high image.Point
// Fraction of each pixel to take. The 0 suffix indicates
// top/left, and the 1 suffix indicates bottom/right.
frac00, frac01, frac10, frac11 float64
}
// RGBA RGBA.
func (Bilinear) RGBA(src *image.RGBA, x, y float64) color.RGBA {
p := findLinearSrc(src.Bounds(), x, y)
// Array offsets for the surrounding pixels.
off00 := offRGBA(src, p.low.X, p.low.Y)
off01 := offRGBA(src, p.high.X, p.low.Y)
off10 := offRGBA(src, p.low.X, p.high.Y)
off11 := offRGBA(src, p.high.X, p.high.Y)
var fr, fg, fb, fa float64
fr += float64(src.Pix[off00+0]) * p.frac00
fg += float64(src.Pix[off00+1]) * p.frac00
fb += float64(src.Pix[off00+2]) * p.frac00
fa += float64(src.Pix[off00+3]) * p.frac00
fr += float64(src.Pix[off01+0]) * p.frac01
fg += float64(src.Pix[off01+1]) * p.frac01
fb += float64(src.Pix[off01+2]) * p.frac01
fa += float64(src.Pix[off01+3]) * p.frac01
fr += float64(src.Pix[off10+0]) * p.frac10
fg += float64(src.Pix[off10+1]) * p.frac10
fb += float64(src.Pix[off10+2]) * p.frac10
fa += float64(src.Pix[off10+3]) * p.frac10
fr += float64(src.Pix[off11+0]) * p.frac11
fg += float64(src.Pix[off11+1]) * p.frac11
fb += float64(src.Pix[off11+2]) * p.frac11
fa += float64(src.Pix[off11+3]) * p.frac11
var c color.RGBA
c.R = uint8(fr + 0.5)
c.G = uint8(fg + 0.5)
c.B = uint8(fb + 0.5)
c.A = uint8(fa + 0.5)
return c
}
func findLinearSrc(b image.Rectangle, sx, sy float64) BilinearSrc {
maxX := float64(b.Max.X)
maxY := float64(b.Max.Y)
minX := float64(b.Min.X)
minY := float64(b.Min.Y)
lowX := math.Floor(sx - 0.5)
lowY := math.Floor(sy - 0.5)
if lowX < minX {
lowX = minX
}
if lowY < minY {
lowY = minY
}
highX := math.Ceil(sx - 0.5)
highY := math.Ceil(sy - 0.5)
if highX >= maxX {
highX = maxX - 1
}
if highY >= maxY {
highY = maxY - 1
}
// In the variables below, the 0 suffix indicates top/left, and the
// 1 suffix indicates bottom/right.
// Center of each surrounding pixel.
x00 := lowX + 0.5
y00 := lowY + 0.5
x01 := highX + 0.5
y01 := lowY + 0.5
x10 := lowX + 0.5
y10 := highY + 0.5
x11 := highX + 0.5
y11 := highY + 0.5
p := BilinearSrc{
low: image.Pt(int(lowX), int(lowY)),
high: image.Pt(int(highX), int(highY)),
}
// Literally, edge cases. If we are close enough to the edge of
// the image, curtail the interpolation sources.
if lowX == highX && lowY == highY {
p.frac00 = 1.0
} else if sy-minY <= 0.5 && sx-minX <= 0.5 {
p.frac00 = 1.0
} else if maxY-sy <= 0.5 && maxX-sx <= 0.5 {
p.frac11 = 1.0
} else if sy-minY <= 0.5 || lowY == highY {
p.frac00 = x01 - sx
p.frac01 = sx - x00
} else if sx-minX <= 0.5 || lowX == highX {
p.frac00 = y10 - sy
p.frac10 = sy - y00
} else if maxY-sy <= 0.5 {
p.frac10 = x11 - sx
p.frac11 = sx - x10
} else if maxX-sx <= 0.5 {
p.frac01 = y11 - sy
p.frac11 = sy - y01
} else {
p.frac00 = (x01 - sx) * (y10 - sy)
p.frac01 = (sx - x00) * (y11 - sy)
p.frac10 = (x11 - sx) * (sy - y00)
p.frac11 = (sx - x10) * (sy - y01)
}
return p
}