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@ -13,15 +13,8 @@
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#include "framework/cpp/netmsghandler.h"
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#include "app.h"
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#include "GCListener.h"
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#include "jsondatamgr.h"
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#include "handlermgr.h"
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#include "target_conn.h"
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#include "target_conn_mgr.h"
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#include "gameclient.h"
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#include "gameclientmgr.h"
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#include "ss_msgid.pb.h"
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#include "ss_proto.pb.h"
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struct MsgNode
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{
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@ -89,10 +82,7 @@ void App::Init(int argc, char* argv[])
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HandlerMgr::Instance()->Init();
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a8::Timer::Instance()->Init();
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JsonDataMgr::Instance()->Init();
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GCListener::Instance()->Init();
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uuid.SetMachineId(instance_id);
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GameClientMgr::Instance()->Init();
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TargetConnMgr::Instance()->Init();
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a8::UdpLog::Instance()->Info("masterserver starting instance_id:%d pid:%d", {instance_id, getpid()});
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{
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@ -114,9 +104,6 @@ void App::UnInit()
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if (terminated) {
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return;
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}
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TargetConnMgr::Instance()->UnInit();
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GameClientMgr::Instance()->UnInit();
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GCListener::Instance()->UnInit();
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JsonDataMgr::Instance()->UnInit();
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a8::Timer::Instance()->UnInit();
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HandlerMgr::Instance()->UnInit();
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@ -289,18 +276,10 @@ void App::DispatchMsg()
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hdr.buflen = pdelnode->buflen;
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hdr.offset = 0;
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hdr.ip_saddr = pdelnode->ip_saddr;
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#if 0
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switch (pdelnode->sockfrom) {
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case SF_Client:
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{
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ProcessClientMsg(hdr);
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}
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break;
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case SF_TargetServer:
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{
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ProcessTargetServerMsg(hdr);
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}
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break;
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}
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#endif
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if (pdelnode->buf) {
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free(pdelnode->buf);
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}
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@ -316,48 +295,6 @@ void App::DispatchMsg()
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}
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}
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void App::ProcessClientMsg(f8::MsgHdr& hdr)
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{
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if (hdr.msgid < 100) {
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return;
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}
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TargetConn* conn = nullptr;
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if (hdr.msgid == ss::_SS_CMLogin || hdr.msgid == ss::_SS_CMReConnect) {
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ss::SS_CMLogin_CMReConnect_CommonHead msg;
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bool ok = msg.ParseFromArray(hdr.buf + hdr.offset, hdr.buflen - hdr.offset);
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if (ok) {
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conn = TargetConnMgr::Instance()->GetConnByInstanceId(msg.server_id());
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if (!conn) {
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ss::SS_SMRpcError respmsg;
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respmsg.set_error_code(10);
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GCListener::Instance()->SendMsg(hdr.socket_handle, respmsg);
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}
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} else {
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return;
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}
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} else {
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GameClient* client = GameClientMgr::Instance()->GetGameClientBySocket(hdr.socket_handle);
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if (client) {
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conn = client->conn;
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}
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}
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if (conn) {
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conn->ForwardClientMsg(hdr);
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}
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}
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void App::ProcessTargetServerMsg(f8::MsgHdr& hdr)
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{
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if (hdr.msgid < 100) {
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return;
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}
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if (hdr.msgid == ss::_SS_CMLogin || hdr.msgid == ss::_SS_CMReConnect) {
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GameClientMgr::Instance()->BindTargetConn(hdr.socket_handle, hdr.ip_saddr);
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GCListener::Instance()->MarkClient(hdr.socket_handle, true);
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}
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GCListener::Instance()->ForwardTargetConnMsg(hdr);
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}
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void App::ProcessIMMsg()
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{
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if (!im_work_node_ && im_top_node_) {
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@ -370,16 +307,6 @@ void App::ProcessIMMsg()
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while (im_work_node_) {
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IMMsgNode *pdelnode = im_work_node_;
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switch (im_work_node_->msgid) {
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case IM_ClientSocketDisconnect:
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{
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GameClientMgr::Instance()->OnClientDisconnect(pdelnode->params);
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}
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break;
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case IM_TargetConnDisconnect:
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{
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GameClientMgr::Instance()->OnTargetServerDisconnect(pdelnode->params);
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}
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break;
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case IM_ExecGM:
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{
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HandlerMgr::Instance()->ProcGMMsg(pdelnode->params.param3,
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@ -41,9 +41,6 @@ private:
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void DispatchMsg();
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void ProcessIMMsg();
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void ProcessClientMsg(f8::MsgHdr& hdr);
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void ProcessTargetServerMsg(f8::MsgHdr& hdr);
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void InitLog();
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void UnInitLog();
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@ -4,8 +4,6 @@
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#include "handlermgr.h"
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#include "GCListener.h"
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static void _GMOpsSelfChecking(f8::JsonHttpRequest* request)
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{
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request->resp_xobj->SetVal("errcode", 0);
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@ -32,7 +30,9 @@ void HandlerMgr::ProcGMMsg(unsigned long saddr, int sockhandle,
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const std::string& url, const std::string& querystr)
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{
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if (url != "/webapp/index.php") {
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#if 0
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GCListener::Instance()->SendText(sockhandle, a8::HttpResponse(404, ""));
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#endif
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return;
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}
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@ -52,12 +52,16 @@ void HandlerMgr::ProcGMMsg(unsigned long saddr, int sockhandle,
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if (!request->pending){
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std::string response;
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request->resp_xobj->ToJsonStr(response);
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#if 0
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GCListener::Instance()->SendText(sockhandle, a8::HttpResponse(response));
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#endif
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delete request;
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}
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} else {
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#if 0
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GCListener::Instance()->SendText(sockhandle, a8::HttpResponse("{}"));
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#endif
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}
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}
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