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@ -27,7 +27,7 @@ type RiskMgr struct {
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totalSessionErrBlockTimes int64
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totalSessionErrBlockTimes int64
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sessionErrBlockTimes int64
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sessionErrBlockTimes int64
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gameHash map[int32]*GameConf
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gameHash map[int64]*GameConf
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gameHashMutex sync.RWMutex
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gameHashMutex sync.RWMutex
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clusterConf *MtwServerInfo
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clusterConf *MtwServerInfo
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@ -40,7 +40,7 @@ func (this* RiskMgr) Init() *RiskMgr {
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defer this.gameHashMutex.Unlock()
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defer this.gameHashMutex.Unlock()
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this.fixedBlockProvinceCityHash = make(map[string]int32)
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this.fixedBlockProvinceCityHash = make(map[string]int32)
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this.gameHash = make(map[int32]*GameConf)
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this.gameHash = make(map[int64]*GameConf)
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for _, val := range G.MetaMgr.GetFixedBlockProvinceCity().GetList() {
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for _, val := range G.MetaMgr.GetFixedBlockProvinceCity().GetList() {
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this.fixedBlockProvinceCityHash[val] = 1
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this.fixedBlockProvinceCityHash[val] = 1
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}
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}
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@ -122,12 +122,21 @@ func (this* RiskMgr) GetSdkInfo(accessKeyId* string, accessSecret* string) {
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*accessSecret = "" + this.accessSecret
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*accessSecret = "" + this.accessSecret
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}
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}
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func (this *RiskMgr) GetGameConf(gameId int32, channel int32) *GameConf {
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func (this *RiskMgr) ForceGameConf(gameId int32, channel int32) *GameConf {
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this.gameHashMutex.Lock()
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defer this.gameHashMutex.Unlock()
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if val, ok := this.gameHash[q5.MkInt64(gameId, channel)]; ok {
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return val
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} else {
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return nil
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return nil
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}
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}
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}
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func (this *RiskMgr) GetGameConfEx(gameId int32, channel int32) *GameConf {
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func (this *RiskMgr) GetGameConf(gameId int32, channel int32) *GameConf {
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return nil
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this.gameHashMutex.Lock()
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defer this.gameHashMutex.Unlock()
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val, _ := this.gameHash[q5.MkInt64(gameId, channel)]
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return val
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}
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}
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func (this *RiskMgr) __analyseIsOpen(w* http.ResponseWriter, r *http.Request) {
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func (this *RiskMgr) __analyseIsOpen(w* http.ResponseWriter, r *http.Request) {
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@ -149,7 +158,7 @@ func (this *RiskMgr) __analyseIsOpen(w* http.ResponseWriter, r *http.Request) {
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gameId := f5.ExtractGameIdFromAccountId(accountId)
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gameId := f5.ExtractGameIdFromAccountId(accountId)
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channel := f5.ExtractChannelFromAccountId(accountId)
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channel := f5.ExtractChannelFromAccountId(accountId)
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gameConf = this.GetGameConf(gameId, channel)
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gameConf = this.ForceGameConf(gameId, channel)
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if gameConf == nil {
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if gameConf == nil {
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return false
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return false
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}
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}
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