修复打自己问题和子弹速度
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@ -151,7 +151,7 @@ void Bullet::ProcBomb()
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for (auto& grid : grid_list) {
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for (Human* hum: grid->human_list) {
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#if 1
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if (hum != player) {
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{
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#else
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if (hum != player &&
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(hum->team_id == 0 || player->team_id != hum->team_id)) {
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@ -154,12 +154,12 @@ void Player::UpdateShot()
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++series_shot_frames;
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if (last_shot_frameno_ == 0 ||
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(
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(room->frame_no - last_shot_frameno_) * (1000 / SERVER_FRAME_RATE)) >
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(room->frame_no - last_shot_frameno_) * (1000 / SERVER_FRAME_RATE)) >=
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curr_weapon->meta->i->fire_rate()
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) {
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Shot();
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}
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if (series_shot_frames > 4) {
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if (series_shot_frames > 8) {
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shot_hold = false;
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series_shot_frames = 0;
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}
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