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@ -57,7 +57,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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if (hum != player && !hum->dead &&
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if (hum != player && !hum->dead &&
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(hum->team_id == 0 || player->team_id != hum->team_id)) {
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(hum->team_id == 0 || player->team_id != hum->team_id)) {
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#endif
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#endif
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float dmg = gun_meta->i->atk() * (1 + player->buff.damage_add);
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float dmg = gun_meta->i->atk() * (1 + player->buff.damage_add + player->atk_add);
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float def = hum->def + hum->buff.def_add;
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float def = hum->def + hum->buff.def_add;
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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player->stats.damage_amount_out += finaly_dmg;
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player->stats.damage_amount_out += finaly_dmg;
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@ -75,7 +75,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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{
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{
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Obstacle* obstacle = (Obstacle*)target;
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Obstacle* obstacle = (Obstacle*)target;
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if (!obstacle->dead && obstacle->meta->i->attack_type() == 1) {
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if (!obstacle->dead && obstacle->meta->i->attack_type() == 1) {
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float dmg = gun_meta->i->atk() * (1 + player->buff.damage_add);
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float dmg = gun_meta->i->atk() * (1 + player->buff.damage_add + player->atk_add);
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float def = 0;
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float def = 0;
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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#if 0
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#if 0
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@ -55,6 +55,7 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ
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hum->account_registertime = f8::ExtractRegisterTimeFromSessionId(msg.session_id());
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hum->account_registertime = f8::ExtractRegisterTimeFromSessionId(msg.session_id());
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hum->atk_add = msg.atk_add();
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hum->atk_add = msg.atk_add();
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if (hum->atk_add > 0.9999f) {
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if (hum->atk_add > 0.9999f) {
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hum->atk_add = hum->atk_add / 100.0f;
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a8::SetBitFlag(hum->status, HS_AtkAdd);
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a8::SetBitFlag(hum->status, HS_AtkAdd);
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}
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}
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for (auto& weapon : msg.weapons()) {
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for (auto& weapon : msg.weapons()) {
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