修复自杀统计问题

This commit is contained in:
aozhiwei 2019-05-23 09:47:28 +08:00
parent e369305fbe
commit 1163463151

View File

@ -508,6 +508,13 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
if (!dead && !room->game_over) {
Entity* hum = room->GetEntityByUniId(killer_id);
if (hum && hum->entity_type == ET_Player) {
if (killer_id == entity_uniid) {
std::string msg = a8::Format("%s 自杀",
{
killer_name,
});
SendRollMsg(msg);
} else {
((Human*)hum)->stats.kills++;
((Human*)hum)->kill_humans.insert(this);
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon_id);
@ -520,6 +527,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
});
SendRollMsg(msg);
}
}
} else {
switch (weapon_id) {
case VW_SafeArea: