修复炸弹逻辑

This commit is contained in:
aozhiwei 2019-04-04 09:26:00 +08:00
parent 22f375673a
commit 17426c8a6b

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@ -360,6 +360,7 @@ void Player::LootInteraction(Loot* entity)
weapon->weapon_lv = 1;
weapon->num = 0;
weapon->meta = item_meta;
inventory[item_meta->i->_inventory_slot()] -= entity->count;
}
}
if (item_meta->i->_inventory_slot() > 12) {