修复炸弹逻辑
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@ -360,6 +360,7 @@ void Player::LootInteraction(Loot* entity)
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weapon->weapon_lv = 1;
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weapon->num = 0;
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weapon->meta = item_meta;
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inventory[item_meta->i->_inventory_slot()] -= entity->count;
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}
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}
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if (item_meta->i->_inventory_slot() > 12) {
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