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@ -54,7 +54,8 @@ enum GasMode_e
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{
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{
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GasInactive = 0,
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GasInactive = 0,
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GasWaiting = 1,
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GasWaiting = 1,
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GasMoving = 2
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GasMoving = 2,
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GasJump = 3
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};
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};
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enum ActionType_e
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enum ActionType_e
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@ -84,13 +85,6 @@ enum InventorySlot_e
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IS_15XSCOPE = 16,
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IS_15XSCOPE = 16,
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};
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};
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enum RoomState_e
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{
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RS_Inactive = 0,
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RS_Waiting = 1,
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RS_Moveing = 2
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};
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const char* const PROJ_NAME_FMT = "game%d_gameserver";
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const char* const PROJ_NAME_FMT = "game%d_gameserver";
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const char* const PROJ_ROOT_FMT = "/data/logs/%s";
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const char* const PROJ_ROOT_FMT = "/data/logs/%s";
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@ -903,7 +903,7 @@ void Room::OutputDebugLog()
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elapsed_time_,
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elapsed_time_,
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alive_count_,
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alive_count_,
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current_uniid,
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current_uniid,
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state_,
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(int)gas_data.gas_mode,
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accountid_hash_.size(),
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accountid_hash_.size(),
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moveable_hash_.size(),
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moveable_hash_.size(),
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uniid_hash_.size(),
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uniid_hash_.size(),
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@ -98,7 +98,6 @@ private:
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int current_teamid = 0;
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int current_teamid = 0;
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unsigned short current_uniid = 0;
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unsigned short current_uniid = 0;
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RoomState_e state_ = RS_Inactive;
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std::map<int, std::set<Human*>> team_hash_;
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std::map<int, std::set<Human*>> team_hash_;
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std::map<std::string, Player*> accountid_hash_;
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std::map<std::string, Player*> accountid_hash_;
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@ -398,10 +398,11 @@ message MFGasData
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{
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{
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/*
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/*
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0: 进入战前准备
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0: 进入战前准备
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3:跳伞状态
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1: 辐射区将在多少时间后扩大
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1: 辐射区将在多少时间后扩大
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2: 辐射区正在扩大
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2: 辐射区正在扩大
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*/
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*/
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optional int32 mode = 1; //0:inactive 1:waiting 2:moving
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optional int32 mode = 1; //0:inactive 1:waiting 2:moving 3:jump
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optional float duration = 2; //持续时间(秒)
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optional float duration = 2; //持续时间(秒)
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optional MFVector2D pos_old = 3; //前一个圆心
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optional MFVector2D pos_old = 3; //前一个圆心
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optional MFVector2D pos_new = 4; //新圆心
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optional MFVector2D pos_new = 4; //新圆心
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