This commit is contained in:
aozhiwei 2019-04-03 17:32:20 +08:00
parent b0c3333572
commit 22f375673a

View File

@ -193,15 +193,42 @@ void Player::Shot()
bullet->Initialize();
room->AddBullet(bullet);
}
switch (curr_weapon->meta->i->_inventory_slot()) {
int slot_id = curr_weapon->meta->i->_inventory_slot();
switch (slot_id) {
case 5:
{
//手雷
if (inventory[slot_id] > 0) {
--inventory[slot_id];
} else {
int weapon_idx = curr_weapon->weapon_idx;
*curr_weapon = Weapon();
curr_weapon->weapon_idx = weapon_idx;
if (weapons[SMOKE_SLOT].weapon_id != 0) {
curr_weapon = &weapons[SMOKE_SLOT];
} else {
curr_weapon = &weapons[0];
}
}
need_sync_active_player = true;
}
break;
case 6:
{
//烟雾弹
if (inventory[slot_id] > 0) {
--inventory[slot_id];
} else {
int weapon_idx = curr_weapon->weapon_idx;
*curr_weapon = Weapon();
curr_weapon->weapon_idx = weapon_idx;
if (weapons[FRAG_SLOT].weapon_id != 0) {
curr_weapon = &weapons[FRAG_SLOT];
} else {
curr_weapon = &weapons[0];
}
}
need_sync_active_player = true;
}
break;
}