完成building重构

This commit is contained in:
aozhiwei 2019-04-10 18:44:19 +08:00
parent db4126ced0
commit 24cacccbb5

View File

@ -685,32 +685,8 @@ void Player::UpdateDropWeapon()
{
Vector2D dir = Vector2D::UP;
dir.Rotate(a8::RandAngle());
room->CreateLoot(weapon_id, pos + dir * (25 + rand() % 50), 1);
room->CreateLoot(weapon_id, pos + dir * (25 + rand() % 50), std::max(1, weapon_ammo));
}
#if 1
{
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon_id);
if (equip_meta) {
Loot* entity = new Loot();
entity->room = room;
entity->meta = equip_meta;
entity->entity_uniid = room->AllocUniid();
{
Vector2D dir = Vector2D::UP;
dir.Rotate(a8::RandAngle());
entity->pos = pos + dir * (25 + rand() % 50);
}
entity->item_id = weapon_id;
entity->count = std::max(1, weapon_ammo);
entity->Initialize();
room->uniid_hash_[entity->entity_uniid] = entity;
for (auto& pair : room->human_hash_) {
pair.second->new_objects.insert(entity);
pair.second->part_objects.insert(entity);
}
}
}
#endif
need_sync_active_player = true;
for (auto& pair : room->human_hash_) {
pair.second->new_objects.insert(this);