添加mapthing配置
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0615ee4061
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2751310f43
@ -15,6 +15,11 @@ namespace MetaData
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const metatable::Map* i = nullptr;
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};
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struct MapThing
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{
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const metatable::MapThing* i = nullptr;
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};
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struct SafeArea
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{
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const metatable::SafeArea* i = nullptr;
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@ -22,6 +22,8 @@ public:
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std::list<MetaData::Equip> equip_list;
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std::list<metatable::Player> player_meta_list;
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std::list<MetaData::Player> player_list;
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std::list<metatable::MapThing> mapthing_meta_list;
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std::list<MetaData::MapThing> mapthing_list;
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std::map<std::string, MetaData::Parameter*> parameter_hash;
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std::map<int, MetaData::Map*> gamemap_hash;
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@ -29,6 +31,7 @@ public:
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std::map<int, MetaData::Item*> item_hash;
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std::map<int, MetaData::Equip*> equip_hash;
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std::map<int, MetaData::Player*> player_hash;
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std::map<int, MetaData::MapThing*> mapthing_hash;
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void Load()
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{
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@ -45,6 +48,8 @@ public:
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f8::ReadCsvMetaFile(res_path + "item@item.csv", item_meta_list);
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f8::ReadCsvMetaFile(res_path + "equip@equip.csv", equip_meta_list);
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f8::ReadCsvMetaFile(res_path + "player@player.csv", player_meta_list);
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f8::ReadCsvMetaFile(res_path + "player@player.csv", player_meta_list);
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f8::ReadCsvMetaFile(res_path + "mapThing@mapThing.csv", mapthing_meta_list);
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BindToMetaData();
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}
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@ -89,6 +94,12 @@ private:
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player_hash[item.i->id()] = &item;
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}
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for (auto& meta : mapthing_meta_list) {
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MetaData::MapThing& item = a8::FastAppend(mapthing_list);
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item.i = &meta;
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mapthing_hash[item.i->thing_id()] = &item;
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}
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}
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};
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@ -80,7 +80,7 @@ void Player::UpdateMove()
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int speed = std::max(1, (int)GetSpeed());
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for (int i = 0; i < speed; ++i) {
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Vector2D old_pos = pos;
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pos = pos + move_dir * (i + 1);
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pos = pos + move_dir;
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if (IsCollision()) {
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pos = old_pos;
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if (i == 0) {
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@ -11,7 +11,7 @@
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#include "collider.h"
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const int ROOM_MAX_PLAYER_NUM = 50;
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const int ANDROID_NUM = 30;
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const int ANDROID_NUM = 0;
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void Room::Update(int delta_time)
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{
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@ -66,8 +66,8 @@ int Room::AliveCount()
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void Room::AddPlayer(Player* hum)
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{
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{
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hum->pos.x = 100 + rand() % 100;
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hum->pos.y = 200 + rand() % 200;
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hum->pos.x = 1000 + rand() % 100;
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hum->pos.y = 2000 + rand() % 200;
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hum->attack_dir = hum->pos;
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hum->attack_dir.Normalize();
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float angle = ((float)rand() / RAND_MAX) * 2.0f;
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@ -13,6 +13,18 @@ message Map
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optional int32 height = 3; //地图高度
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}
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message MapThing
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{
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optional int32 thing_id = 1; //物件id
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optional int32 type = 2; //类型
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optional int32 hight = 3; //高度
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optional int32 width = 4; //宽度
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optional int32 hp = 5; //生命
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optional float damage = 6; //伤害
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optional float damage_dia = 7; //伤害半径
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optional int32 drop = 8; //掉落
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}
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message SafeArea
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{
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optional int32 id = 1; //id
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