This commit is contained in:
aozhiwei 2019-03-12 14:09:18 +08:00
parent 80dcad039a
commit 275b5b94be

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@ -103,21 +103,23 @@ message MFPlug
//- //-
message MFPlayerPart message MFPlayerPart
{ {
optional MFVector2D pos = 1; // optional int32 obj_uniid = 1; //id
optional MFVector2D dir = 2; // optional MFVector2D pos = 2; //
optional MFVector2D dir = 3; //
} }
//- //-
message MFPlayerFull message MFPlayerFull
{ {
optional float health = 1; // optional int32 obj_uniid = 1; //id
optional bool dead = 2; // optional float health = 2; //
optional bool downed = 3; // optional bool dead = 3; //
optional bool disconnected = 4; // optional bool downed = 4; //
optional int32 anim_type = 5; // optional bool disconnected = 5; //
optional int32 anim_seq = 6; // optional int32 anim_type = 6; //
optional int32 action_type = 7; // optional int32 anim_seq = 7; //
optional int32 skin = 8; //id optional int32 action_type = 8; //
optional int32 skin = 9; //id
//backpack //backpack
optional int32 helmet = 10; // optional int32 helmet = 10; //
optional int32 chest = 11; // optional int32 chest = 11; //
@ -130,21 +132,23 @@ message MFPlayerFull
//- //-
message MFObstaclePart message MFObstaclePart
{ {
optional MFVector2D pos = 1; // optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; //
optional float scale = 3; // optional float scale = 3; //
} }
//- //-
message MFObstacleFull message MFObstacleFull
{ {
optional int32 obstacle_id = 1; //id optional int32 obj_uniid = 1; //id
optional float health = 2; // optional int32 obstacle_id = 2; //id
optional bool dead = 3; // optional float health = 3; //
optional bool dead = 4; //
optional bool is_door = 4; // optional bool is_door = 5; //
optional int32 door_relative_ori = 5; // optional int32 door_relative_ori = 6; //
optional bool door_can_use = 6; // optional bool door_can_use = 7; //
optional int32 door_seq = 7; optional int32 door_seq = 8;
optional bool is_button = 10; optional bool is_button = 10;
optional bool button_onoff = 11; optional bool button_onoff = 11;
@ -155,101 +159,115 @@ message MFObstacleFull
//- //-
message MFBuildingPart message MFBuildingPart
{ {
optional MFVector2D pos = 1; // optional int32 obj_uniid = 1; //id
optional int32 building_id = 2; //id optional MFVector2D pos = 2; //
optional int32 ori = 3; // optional int32 building_id = 3; //id
optional int32 ori = 4; //
} }
//- //-
message MFBuildingFull message MFBuildingFull
{ {
optional int32 building_id = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional int32 building_id = 2; //id
optional int32 ori = 3; optional MFVector2D pos = 3; //
optional bool ceiling_dead = 4; optional int32 ori = 4;
optional bool ceiling_dead = 5;
} }
//loot出生点- //loot出生点-
message MFLootSpawnerPart message MFLootSpawnerPart
{ {
optional int32 loot_id = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional int32 loot_id = 2; //id
optional MFVector2D pos = 3; //
} }
//loot出生点- //loot出生点-
message MFLootSpawnerFull message MFLootSpawnerFull
{ {
optional int32 loot_id = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional int32 loot_id = 2; //id
optional MFVector2D pos = 3; //
} }
//loot- //loot-
message MFLootPart message MFLootPart
{ {
optional MFVector2D pos = 1; // optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; //
} }
//loot- //loot-
message MFLootFull message MFLootFull
{ {
optional string name = 1; optional int32 obj_uniid = 1; //id
optional int32 count = 2; optional string name = 2;
optional int32 age_ms = 3; optional int32 count = 3;
optional int32 age_ms = 4;
} }
//- //-
message MFDeadBodyPart message MFDeadBodyPart
{ {
optional MFVector2D pos = 1; // optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; //
} }
//- //-
message MFDeadBodyFull message MFDeadBodyFull
{ {
optional int32 player_id = 1; //id optional int32 obj_uniid = 1; //id
optional int32 inkjet = 2; optional int32 player_id = 2; //id
optional int32 inkjet = 3;
} }
//decal- //decal-
message MFDecalPart message MFDecalPart
{ {
optional int32 decal_id = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional int32 decal_id = 2; //id
optional MFVector2D pos = 3; //
} }
//decal- //decal-
message MFDecalFull message MFDecalFull
{ {
optional int32 decal_id = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional int32 decal_id = 2; //id
optional MFVector2D pos = 3; //
} }
//- //-
message MFProjectilePart message MFProjectilePart
{ {
optional MFVector2D pos = 1; // optional int32 obj_uniid = 1; //id
optional float pos_z = 2; // optional MFVector2D pos = 2; //
optional float pos_z = 3; //
} }
//- //-
message MFProjectileFull message MFProjectileFull
{ {
optional MFVector2D pos = 1; // optional int32 obj_uniid = 1; //id
optional float pos_z = 2; // optional MFVector2D pos = 2; //
optional float pos_z = 3; //
} }
//- //-
message MFSmokePart message MFSmokePart
{ {
optional MFVector2D pos = 1; // optional int32 obj_uniid = 1; //id
optional float rad = 2; // optional MFVector2D pos = 2; //
optional float rad = 3; //
} }
//- //-
message MFSmokeFull message MFSmokeFull
{ {
optional MFVector2D pos = 1; // optional int32 obj_uniid = 1; //id
optional float rad = 2; // optional MFVector2D pos = 2; //
optional float rad = 3; //
} }
//- //-