remove obb box

This commit is contained in:
aozhiwei 2019-03-19 14:38:09 +08:00
parent 431dbcf46c
commit 28b391af48
4 changed files with 162 additions and 136 deletions

View File

@ -1,11 +1,94 @@
#include "precompile.h"
#include <algorithm>
#include<cfloat>
#include "entity.h"
#include "collider.h"
#if 0
struct Segment
{
Vector2D p0;
Vector2D p1;
Vector2D dir;
Segment(const Vector2D& p0_, const Vector2D& p1_)
{
p0 = p0_;
p1 = p1_;
dir = p1 - p0;
}
};
struct Polygon
{
std::vector<Vector2D> vertices;
std::vector<Segment> edges;
std::tuple<float, float> Project(Vector2D axis)
{
axis = axis.Normalize();
float min_v = vertices[0].Dot(axis);
float max_v = min_v;
for (size_t i = 0; i < vertices.size(); ++i) {
float proj = vertices[i].Dot(axis);
if (proj < min_v) {
min_v = proj;
}
if (proj > max_v) {
max_v = proj;
}
}
return std::make_tuple(min_v, max_v);
}
bool Contains(float n, std::tuple<float, float>& range)
{
float a = std::get<0>(range);
float b = std::get<1>(range);
if (b < a) {
a = b;
b = std::get<0>(range);
}
return n >= a && n <= b;
}
bool Overlap(std::tuple<float, float>& a, std::tuple<float, float>& b)
{
return
Contains(std::get<0>(a), b) ||
Contains(std::get<1>(a), b) ||
Contains(std::get<0>(b), a) ||
Contains(std::get<1>(b), a);
}
bool Sat(Polygon& b)
{
for (size_t i = 0; i < vertices.size(); ++i) {
Vector2D axis = edges[i].dir;
axis = axis.Perp();
auto a_ = Project(axis);
auto b_ = b.Project(axis);
if (!Overlap(a_, b_)) {
return false;
}
}
for (size_t i = 0; i < b.vertices.size(); ++i) {
Vector2D axis = b.edges[i].dir;
axis = axis.Perp();
auto a_ = Project(axis);
auto b_ = b.Project(axis);
if (!Overlap(a_, b_)) {
return false;
}
}
return true;
}
};
static Polygon newPolygon(std::vector<Vector2D>& vertices)
{
Polygon shape;
@ -18,6 +101,66 @@ static Polygon newPolygon(std::vector<Vector2D>& vertices)
}
#endif
static bool IntersectSegmentCircle(Vector2D& p0, Vector2D& p1, Vector2D& pos, float rad)
{
Vector2D t = p1 - p0;
float d = std::max(t.Norm(), 0.0001f);
Vector2D n = p0 - pos;
float v = n.Dot(t);
float z = n.Dot(n) - rad*rad;
if (z > 0 && v > 0) {
return false;
}
float u = v*v - z;
if (u < 0) {
return false;
}
float i = sqrt(u);
float x = -v - i;
if (x < 0 && (x = -v + i), x <= d) {
return true;
}
return false;
}
static bool IntersectSegmentAabb(Vector2D& p0, Vector2D& p1, Vector2D& _min, Vector2D& _max)
{
float t = 0.0f;
float d = FLT_MAX;
Vector2D n = p0;
Vector2D v = p1 - p0;
float z = v.Norm();
v = z > (float)1e-5 ? v / z : Vector2D(1, 0);
if (std::abs(v.x) < (float)1e-5) {
v.x = float(2e-5);
}
if (std::abs(v.y) < (float)1e-5) {
v.y = (float)2e-5;
}
if (std::abs(v.x) > (float)1e-5) {
float u = (_min.x - n.x) / v.x;
float i = (_max.x - n.x) / v.x;
t = std::max(t, std::min(u, i));
d = std::min(d, std::max(u, i));
if (t > d) {
return false;
}
}
if (std::abs(v.y) > (float)1e-5) {
float x = (_min.y - n.y) / v.y;
float l = (_max.y - n.y) / v.y;
t = std::max(t, std::min(x, l));
d = std::min(d, std::max(x, l));
if (t > d) {
return false;
}
}
if (t > z) {
return false;
}
return true;
}
static bool IntersectAabbCircle(AabbCollider* a, CircleCollider* b)
{
if (b->pos.x >= a->_min.x && b->pos.x <= a->_max.x &&
@ -42,21 +185,6 @@ static bool IntersectAabbAabb(AabbCollider* a, AabbCollider* b)
return u > 0;
}
static bool IntersectAabbObb(AabbCollider* a, ObbCollider* b)
{
return false;
}
static bool IntersectObbObb(ObbCollider* a, ObbCollider* b)
{
return false;
}
static bool IntersectObbCircle(ObbCollider* a, CircleCollider* b)
{
return false;
}
static bool IntersectCircleCircle(CircleCollider* a, CircleCollider* b)
{
float t = a->rad + b->rad;
@ -68,19 +196,18 @@ static bool IntersectCircleCircle(CircleCollider* a, CircleCollider* b)
bool ColliderComponent::Intersect(ColliderComponent* b)
{
switch (type) {
case CT_None:
break;
case CT_Aabb:
{
switch (b->type) {
case CT_None:
break;
case CT_Aabb:
{
return IntersectAabbAabb((AabbCollider*)this, (AabbCollider*)b);
}
break;
case CT_Obb:
{
return IntersectAabbObb((AabbCollider*)this, (ObbCollider*)b);
}
break;
case CT_Circle:
{
return IntersectAabbCircle((AabbCollider*)this, (CircleCollider*)b);
@ -89,40 +216,16 @@ bool ColliderComponent::Intersect(ColliderComponent* b)
}
};
break;
case CT_Obb:
{
switch (b->type) {
case CT_Aabb:
{
return IntersectAabbObb((AabbCollider*)b, (ObbCollider*)this);
}
break;
case CT_Obb:
{
return IntersectObbObb((ObbCollider*)this, (ObbCollider*)b);
}
break;
case CT_Circle:
{
return IntersectObbCircle((ObbCollider*)this, (CircleCollider*)b);
}
break;
}
}
break;
case CT_Circle:
{
switch (b->type) {
case CT_None:
break;
case CT_Aabb:
{
return IntersectAabbCircle((AabbCollider*)b, (CircleCollider*)this);
}
break;
case CT_Obb:
{
return IntersectObbCircle((ObbCollider*)b, (CircleCollider*)this);
}
break;
case CT_Circle:
{
return IntersectCircleCircle((CircleCollider*)this, (CircleCollider*)b);

View File

@ -4,91 +4,9 @@ enum ColliderType_e
{
CT_None,
CT_Aabb,
CT_Obb,
CT_Circle
};
struct Segment
{
Vector2D p0;
Vector2D p1;
Vector2D dir;
Segment(const Vector2D& p0_, const Vector2D& p1_)
{
p0 = p0_;
p1 = p1_;
dir = p1 - p0;
}
};
struct Polygon
{
std::vector<Vector2D> vertices;
std::vector<Segment> edges;
std::tuple<float, float> Project(Vector2D axis)
{
axis = axis.Normalize();
float min_v = vertices[0].Dot(axis);
float max_v = min_v;
for (size_t i = 0; i < vertices.size(); ++i) {
float proj = vertices[i].Dot(axis);
if (proj < min_v) {
min_v = proj;
}
if (proj > max_v) {
max_v = proj;
}
}
return std::make_tuple(min_v, max_v);
}
bool Contains(float n, std::tuple<float, float>& range)
{
float a = std::get<0>(range);
float b = std::get<1>(range);
if (b < a) {
a = b;
b = std::get<0>(range);
}
return n >= a && n <= b;
}
bool Overlap(std::tuple<float, float>& a, std::tuple<float, float>& b)
{
return
Contains(std::get<0>(a), b) ||
Contains(std::get<1>(a), b) ||
Contains(std::get<0>(b), a) ||
Contains(std::get<1>(b), a);
}
bool Sat(Polygon& b)
{
for (size_t i = 0; i < vertices.size(); ++i) {
Vector2D axis = edges[i].dir;
axis = axis.Perp();
auto a_ = Project(axis);
auto b_ = b.Project(axis);
if (!Overlap(a_, b_)) {
return false;
}
}
for (size_t i = 0; i < b.vertices.size(); ++i) {
Vector2D axis = b.edges[i].dir;
axis = axis.Perp();
auto a_ = Project(axis);
auto b_ = b.Project(axis);
if (!Overlap(a_, b_)) {
return false;
}
}
return true;
}
};
class Entity;
class ColliderComponent
{
@ -107,14 +25,6 @@ public:
Vector2D _max;
};
class ObbCollider : public ColliderComponent
{
public:
Vector2D _min;
Vector2D _max;
Vector2D dir;
};
class CircleCollider : public ColliderComponent
{
public:

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@ -43,6 +43,12 @@ Vector2D Vector2D::operator * (float scale)
return Vector2D(v[0], v[1]);
}
Vector2D Vector2D::operator / (float scale)
{
Eigen::Vector2f v = Eigen::Vector2f(x, y) * (1.0 / scale);
return Vector2D(v[0], v[1]);
}
Vector2D Vector2D::Rotate(float angle)
{
Eigen::Vector3f v(x, y, 0);
@ -59,3 +65,8 @@ float Vector2D::Dot(const Vector2D& v)
{
return x*v.x + y*v.y;
}
float Vector2D::Norm()
{
return fabs(sqrt(x*x + y*y));
}

View File

@ -28,8 +28,10 @@ struct Vector2D
Vector2D operator + (const Vector2D& b);
Vector2D operator - (const Vector2D& b);
Vector2D operator * (float scale);
Vector2D operator / (float scale);
Vector2D Rotate(float angle);
Vector2D Perp();
float Dot(const Vector2D& v);
float Norm();
};