This commit is contained in:
aozhiwei 2019-08-28 21:24:37 +08:00
parent eaf06e616c
commit 2b872f3740
10 changed files with 49 additions and 2 deletions

View File

@ -162,6 +162,11 @@ enum EntitySubType_e
EST_Android = 2,
};
enum PropertyType_e
{
kPropTankBulletNum = 6
};
const char* const PROJ_NAME_FMT = "game%d_gameserver";
const char* const PROJ_ROOT_FMT = "/data/logs/%s";

View File

@ -138,6 +138,13 @@ void FrameEvent::AddExplosionEx(Human* sender, int item_id, a8::Vec2 bomb_pos, i
}
}
void FrameEvent::AddTankBulletNumChg(Human* hum)
{
chged_tank_bullet_nums_.push_back(hum);
int idx = chged_tank_bullet_nums_.size() - 1;
hum->chged_tank_bullet_nums_.push_back(idx);
}
void FrameEvent::AddSmoke(Bullet* bullet, int item_id, a8::Vec2 pos)
{
{
@ -179,4 +186,7 @@ void FrameEvent::Clear()
if (airdrops_.size() > 0) {
airdrops_.Clear();
}
if (chged_tank_bullet_nums_.empty()) {
chged_tank_bullet_nums_.clear();
}
}

View File

@ -14,6 +14,7 @@ public:
void AddExplosion(Bullet* bullet, int item_id, a8::Vec2 bomb_pos);
void AddSmoke(Bullet* bullet, int item_id, a8::Vec2 pos);
void AddExplosionEx(Human* sender, int item_id, a8::Vec2 bomb_pos, int effect);
void AddTankBulletNumChg(Human* hum);
void Clear();
private:
@ -23,6 +24,7 @@ private:
std::vector<std::tuple<Human*, ::cs::MFExplosion>> explosions_;
std::vector<std::tuple<Human*, ::cs::MFSmoke>> smokes_;
std::vector<std::tuple<Human*, ::cs::MFEmote>> emotes_;
std::vector<Human*> chged_tank_bullet_nums_;
friend class FrameMaker;
};

View File

@ -67,6 +67,17 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
}
}
}
for (size_t idx : hum->chged_tank_bullet_nums_) {
if (idx < room->frame_event.chged_tank_bullet_nums_.size()) {
Human* target = room->frame_event.chged_tank_bullet_nums_[idx];
if (target->curr_weapon) {
auto p = msg->add_chged_property_list();
p->set_obj_id(target->entity_uniid);
p->set_property_type(kPropTankBulletNum);
p->set_value(target->tank_weapon.ammo);
}
}
}
if (room->frame_event.airdrops_.size() > 0) {
*msg->mutable_airdrop() = room->frame_event.airdrops_.Get(0);
}

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@ -354,6 +354,7 @@ void Human::TankShot(a8::Vec2& target_dir)
}
--tank_weapon.ammo;
last_shot_frameno_ = room->frame_no;
room->frame_event.AddTankBulletNumChg(this);
}
void Human::RecalcSelfCollider()
@ -1210,6 +1211,7 @@ void Human::DoGetDown()
tank_weapon = Weapon();
RecalcSelfCollider();
SyncAroundPlayers();
room->NotifyUiUpdate();
}
}
@ -2032,6 +2034,9 @@ void Human::ClearFrameData()
if (!emotes_.empty()) {
emotes_.clear();
}
if (!chged_tank_bullet_nums_.empty()) {
chged_tank_bullet_nums_.clear();
}
}
void Human::GenBattleReportData(a8::MutableXObject* params)
@ -2320,8 +2325,10 @@ void Human::ProcLootSkin(Loot* entity, MetaData::Equip* item_meta)
Entity* loot_entity = room->GetEntityByUniId(entity_uniid);
if (loot_entity && loot_entity->entity_type == ET_Loot) {
((Loot*)loot_entity)->bullet_num = skin_tank.bullet_num;
room->UpdateCarObject(skin_tank.tank_uniid, entity_uniid);
}
}
skin_tank.tank_uniid = entity->entity_uniid;
skin_tank.skin_id = item_meta->i->id();
skin_tank.skin_lv = std::max(1, GetSkinConfigLv(skin_tank.skin_id));
skin_tank.bullet_num = entity->bullet_num;
@ -2331,13 +2338,16 @@ void Human::ProcLootSkin(Loot* entity, MetaData::Equip* item_meta)
tank_weapon.weapon_idx = 100;
tank_weapon.weapon_id = item_meta->i->use_bullet();
tank_weapon.weapon_lv = 1;
tank_weapon.ammo = 100;
tank_weapon.ammo = entity->bullet_num;
tank_weapon.meta = MetaMgr::Instance()->GetEquip(item_meta->i->use_bullet());
tank_weapon.Recalc();
}
pos = entity->pos;
RecalcSelfCollider();
RecalcBuff();
SyncAroundPlayers();
room->NotifyUiUpdate();
room->frame_event.AddTankBulletNumChg(this);
} else {
if (skin_jlf.skin_id != 0) {
room->DropItem(pos, skin_jlf.skin_id, 1, skin_jlf.skin_lv);

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@ -247,6 +247,7 @@ protected:
std::vector<int> smokes_;
std::vector<int> explosions_;
std::set<Human*> observers_;
std::vector<int> chged_tank_bullet_nums_;
Human* follow_target_ = nullptr;
bool follow_synced_active_player = false;

View File

@ -356,6 +356,7 @@ void Room::CreateThings()
if (entity_uniid && equip_meta->i->is_luck() == 2) {
Entity* loot_entity = GetEntityByUniId(entity_uniid);
if (loot_entity && loot_entity->entity_type == ET_Loot) {
((Loot*)loot_entity)->bullet_num = equip_meta->i->clip_volume();
CarObject car;
car.car_uniid = loot_entity->entity_uniid;
car.car_id = equip_meta->i->id();
@ -1401,6 +1402,10 @@ void Room::NotifyUiUpdate()
&xtimer_attacher.timer_list_);
}
void Room::UpdateCarObject(int old_uniid, int new_uniid)
{
}
void Room::NotifyWxVoip()
{
xtimer.AddDeadLineTimerAndAttach(0,

View File

@ -92,6 +92,8 @@ public:
void FindLocationWithAabb(Entity* target, const a8::Vec2& aabb_pos, AabbCollider* aabb_box,
float& new_x, float& new_y);
void FillSMUiUpdate(cs::SMUiUpdate& msg);
void NotifyUiUpdate();
void UpdateCarObject(int old_uniid, int new_uniid);
private:
int AllocUniid();
@ -115,7 +117,6 @@ private:
void AddObjectLater(Entity* entity);
void OnGameOver();
void RandRemoveAndroid();
void NotifyUiUpdate();
void NotifyWxVoip();
private:

View File

@ -61,6 +61,7 @@ struct Weapon
struct Skin
{
int tank_uniid = 0;
int skin_id = 0;
int skin_lv = 0;
int bullet_num = 0;

View File

@ -102,6 +102,7 @@ message MFVector2D
property_subtype:
property_type: 4 cd时间
property_type: 5 cd时间
property_type: 6
*/
message MFPropertyChg
{