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@ -109,6 +109,17 @@ void Human::FillMFPlayerStats(cs::MFPlayerStats* stats_pb)
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stats_pb->set_account_id(account_id);
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}
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void Human::FillMFTeamData(cs::MFTeamData* team_data)
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{
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team_data->set_player_id(entity_uniid);
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pos.ToPB(team_data->mutable_pos());
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attack_dir.ToPB(team_data->mutable_dir());
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team_data->set_health(health);
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team_data->set_disconnected(false);
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team_data->set_dead(dead);
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team_data->set_downed(downed);
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}
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void Human::Shot(Vector2D& target_dir)
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{
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if (!curr_weapon->meta) {
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@ -84,6 +84,7 @@ class Human : public Entity
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virtual void FillMFObjectPart(cs::MFObjectPart* part_data) override;
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virtual void FillMFObjectFull(cs::MFObjectFull* full_data) override;
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virtual void FillMFPlayerStats(cs::MFPlayerStats* stats);
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void FillMFTeamData(cs::MFTeamData* team_data);
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void Shot(Vector2D& target_dir);
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void RecalcSelfCollider();
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bool IsCollision();
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@ -931,12 +931,14 @@ void Player::MakeUpdateMsg()
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}
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}
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}
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if (need_sync_team_data) {
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if (need_sync_team_data && team_members) {
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for (auto& itr : *team_members) {
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if (itr != this) {
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itr->FillMFTeamData(update_msg->add_team_data());
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}
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}
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need_sync_team_data = false;
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}
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if (need_sync_teammate_data) {
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need_sync_teammate_data = false;
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}
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if (send_update_msg_times == 0) {
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room->FetchBuilding(this);
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}
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@ -614,8 +614,7 @@ message SMUpdate
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optional int32 gas_progress = 16; //毒圈进度,表示缩进的像素数(只有当gas_data.mode == moving时才会发进度)
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optional MFVector2D gas_pos_old = 30; //毒圈当前圆心坐标
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optional MFGasData gas_data = 17; //毒圈数据
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repeated MFTeamData team_data = 18; //活跃玩家队伍数据
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optional MFTeammateInfo teammate_data = 19; //同队队友数据(自己的队友数据)
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repeated MFTeamData team_data = 18; //队伍数据
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repeated MFBullet bullets = 20; //子弹
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repeated MFShot shots = 21; //射击
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repeated MFExplosion explosions = 22; //爆炸
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