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@ -9,8 +9,8 @@ else()
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endif()
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set(CMAKE_BUILD_TYPE "Debug")
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set(CMAKE_CXX_FLAGS_RELEASE "-O2 -g -std=gnu++11 -DGAME_ID=${GAME_ID}")
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set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++11 -DGAME_ID=${GAME_ID}")
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set(CMAKE_CXX_FLAGS_RELEASE "-O2 -g -std=gnu++11 -DGAME_ID=${GAME_ID} -DA8_TCP_SESSION2=1 -fsanitize=address -fno-omit-frame-pointer")
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set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++11 -DGAME_ID=${GAME_ID} -DA8_TCP_SESSION2=1")
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include_directories(
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AFTER
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@ -1,6 +1,7 @@
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#include "precompile.h"
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#include "app.h"
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#include <unistd.h>
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int main(int argc, char* argv[])
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{
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int exitcode = 0;
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@ -81,3 +81,8 @@ void PlayerMgr::OnClientDisconnect(a8::XParams& param)
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socket_hash_.erase(socket_handle);
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}
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}
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void PlayerMgr::RemovePlayerBySocket(int socket_handle)
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{
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socket_hash_.erase(socket_handle);
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}
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@ -30,6 +30,7 @@ class PlayerMgr : public a8::Singleton<PlayerMgr>
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Player* GetPlayerBySocket(int socket);
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Player* CreatePlayerByCMJoin(int socket, const cs::CMJoin& msg);
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void OnClientDisconnect(a8::XParams& param);
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void RemovePlayerBySocket(int socket_handle);
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private:
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std::map<int, Player*> socket_hash_;
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@ -1,5 +1,8 @@
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#pragma once
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#define GAMESERVER_SRC 1
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#define PERFT 1
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#include <a8/a8.h>
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#include <a8/udplog.h>
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@ -17,9 +20,6 @@ namespace google
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}
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}
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#define GAMESERVER_SRC 1
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#define PERFT 1
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#include "framework/cpp/types.h"
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#include "framework/cpp/protoutils.h"
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@ -81,6 +81,9 @@ void Room::UnInit()
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a8::Timer::Instance()->DeleteTimer(stats_timer_);
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stats_timer_ = nullptr;
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}
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for (auto& pair : accountid_hash_) {
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PlayerMgr::Instance()->RemovePlayerBySocket(pair.second->socket_handle);
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}
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for (auto& pair : uniid_hash_) {
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delete pair.second;
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}
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2
third_party/a8engine
vendored
2
third_party/a8engine
vendored
@ -1 +1 @@
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Subproject commit 1cf5fb6ba3f75c2b949962f9c12b39430c7ae2dc
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Subproject commit fc4a7d7d241002c04aaa09dbf6d6dac91f659a04
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