This commit is contained in:
aozhiwei 2019-04-28 11:06:16 +08:00
parent 16675566db
commit 316f18a173
4 changed files with 56 additions and 0 deletions

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10
server/gameserver/hero.h Normal file
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@ -0,0 +1,10 @@
#pragma once
#include "entity.h"
class Hero : public Entity
{
private:
CircleCollider* self_collider_ = nullptr;
};

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@ -105,6 +105,48 @@ void Human::FillMFObjectFull(cs::MFObjectFull* full_data)
state->set_left_time(std::min(0, MetaMgr::Instance()->jump_time * 1000 - passed_time));
state->set_lasting_time(MetaMgr::Instance()->jump_time * 1000);
}
if (a8::HasBitFlag(status, HS_Hide) && skill_meta) {
int passed_time = (room->frame_no - hide_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = p->add_states();
state->set_state_type(HS_Hide);
state->set_left_time(std::min(0, skill_meta->i->last_time() * 1000 - passed_time));
state->set_lasting_time(skill_meta->i->last_time() * 1000);
}
if (a8::HasBitFlag(status, HS_Accelerate) && skill_meta) {
int passed_time = (room->frame_no - accelerate_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = p->add_states();
state->set_state_type(HS_Accelerate);
state->set_left_time(std::min(0, skill_meta->i->last_time() * 1000 - passed_time));
state->set_lasting_time(skill_meta->i->last_time() * 1000);
}
if (a8::HasBitFlag(status, HS_DamageAdd) && skill_meta) {
int passed_time = (room->frame_no - damageadd_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = p->add_states();
state->set_state_type(HS_DamageAdd);
state->set_left_time(std::min(0, skill_meta->i->last_time() * 1000 - passed_time));
state->set_lasting_time(skill_meta->i->last_time() * 1000);
}
if (a8::HasBitFlag(status, HS_DefAdd) && skill_meta) {
int passed_time = (room->frame_no - defadd_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = p->add_states();
state->set_state_type(HS_DefAdd);
state->set_left_time(std::min(0, skill_meta->i->last_time() * 1000 - passed_time));
state->set_lasting_time(skill_meta->i->last_time() * 1000);
}
if (a8::HasBitFlag(status, HS_RecoverHP) && skill_meta) {
int passed_time = (room->frame_no - recover_hp_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = p->add_states();
state->set_state_type(HS_RecoverHP);
state->set_left_time(std::min(0, skill_meta->i->last_time() * 1000 - passed_time));
state->set_lasting_time(skill_meta->i->last_time() * 1000);
}
if (a8::HasBitFlag(status, HS_ReflectDamage) && skill_meta) {
int passed_time = (room->frame_no - reflect_damage_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = p->add_states();
state->set_state_type(HS_ReflectDamage);
state->set_left_time(std::min(0, skill_meta->i->last_time() * 1000 - passed_time));
state->set_lasting_time(skill_meta->i->last_time() * 1000);
}
}
ColliderComponent* Human::GetBoxBound()

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@ -7,6 +7,8 @@ namespace MetaData
{
struct Player;
struct Equip;
struct Dress;
struct Skill;
}
enum HumanStatus
@ -35,6 +37,8 @@ class Human : public Entity
MetaData::Player* meta = nullptr;
MetaData::Equip* helmet_meta = nullptr;
MetaData::Equip* chest_meta = nullptr;
MetaData::Dress* skin_meta = nullptr;
MetaData::Skill* skill_meta = nullptr;
Vector2D move_dir;
Vector2D attack_dir;