diff --git a/server/gameserver/movement.cc b/server/gameserver/movement.cc index 5828879..9a89453 100644 --- a/server/gameserver/movement.cc +++ b/server/gameserver/movement.cc @@ -8,7 +8,11 @@ void MovementComponent::RayDetection() { - + if (owner->entity_type == ET_Bullet) { + Bullet* bullet = (Bullet*)owner; + } else if (owner->entity_type == ET_Player) { + Human* hum = (Human*)owner; + } } void MovementComponent::Clear()