delete vector2d
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@ -2,8 +2,6 @@
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#include "cs_proto.pb.h"
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#include "vector2d.h"
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namespace TypeConvert
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{
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void ToPb(const a8::Vec2& v, cs::MFVector2D* pb_obj)
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@ -1,12 +0,0 @@
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#include "precompile.h"
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#include <math.h>
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#if 1
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/vec2.hpp>
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#else
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#include <Eigen/Core>
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#include <Eigen/Dense>
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#endif
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@ -1 +0,0 @@
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#pragma once
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