重构create object

This commit is contained in:
aozhiwei 2019-04-24 15:28:31 +08:00
parent 059f605cf6
commit 4ac5881160
4 changed files with 105 additions and 127 deletions

View File

@ -32,21 +32,6 @@ void Building::RecalcSelfCollider()
obj.y() + obj.height()/2.0 - meta->i->tileheight()/2.0);
colliders.push_back(collider);
}
for (size_t i = 0; i < meta->doors.size(); ++i) {
room->CreateDoor(this, i);
}
for (auto& obj : meta->i->lootobj()) {
room->CreateHouseObstacle(this, obj.id(), obj.x(), obj.y());
}
for (auto& obj : meta->i->dropobj()) {
room->CreateLoot(obj.id(),
Vector2D(
pos.x + obj.x() - meta->i->tilewidth() / 2.0,
pos.y + obj.y() - meta->i->tileheight() / 2.0
),
1
);
}
}
void Building::FillMFObjectPart(cs::MFObjectPart* part_data)

View File

@ -110,3 +110,5 @@ const int SMOKE_SLOT = 4;
const int MAP_HEIGHT = 8192;
const int MAP_WIDTH = 8192;
const int MAP_CELL_WIDTH = 64 * 5;
const int DOOR_THING_ID = 61701;

View File

@ -341,25 +341,9 @@ void Room::CreateThings()
MetaData::MapThing* thing_meta = MetaMgr::Instance()->GetMapThing(thing_id);
if (thing_meta) {
if (thing_meta->i->is_house()) {
MetaData::Building* building_meta = MetaMgr::Instance()->GetBuilding(thing_meta->i->house_id());
if (building_meta) {
Building* entity = new Building();
entity->room = this;
entity->meta = building_meta;
entity->building_id = thing_id;
entity->entity_uniid = AllocUniid();
entity->pos = Vector2D(thing_tpl.i->x(), thing_tpl.i->y());
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
}
CreateBuilding(thing_id, thing_tpl.i->x(), thing_tpl.i->y());
} else {
Obstacle* entity = new Obstacle();
entity->room = this;
entity->meta = thing_meta;
entity->entity_uniid = AllocUniid();
entity->pos = Vector2D(thing_tpl.i->x(), thing_tpl.i->y());
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
CreateObstacle(thing_id, thing_tpl.i->x(), thing_tpl.i->y());
}
}
}
@ -400,97 +384,80 @@ void Room::FillSMMapInfo(cs::SMMapInfo& map_info)
void Room::DropItem(Vector2D pos, int item_id, int item_count)
{
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(item_id);
if (equip_meta) {
Loot* entity = new Loot();
entity->room = this;
entity->meta = equip_meta;
entity->entity_uniid = AllocUniid();
{
Vector2D dir = Vector2D::UP;
dir.Rotate(a8::RandAngle());
entity->pos = pos + dir * (25 + rand() % 50);
}
entity->item_id = equip_meta->i->id();
entity->count = item_count;
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
{
std::set<GridCell*> inc_grid_list;
grid_service.AddEntity(entity, inc_grid_list);
}
{
Vector2D dir = Vector2D::UP;
dir.Rotate(a8::RandAngle());
pos = pos + dir * (25 + rand() % 50);
}
CreateLoot(item_id, pos, item_count);
}
void Room::CreateDoor(Building* building, int door_idx)
void Room::CreateBuilding(int thing_id, float building_x, float building_y)
{
if (door_idx >= 0 && door_idx < building->meta->doors.size()) {
MetaData::Building::Door* door_meta = &building->meta->doors[door_idx];
MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(61701);
if (thing) {
Obstacle* entity = new Obstacle();
entity->room = this;
entity->meta = thing;
entity->entity_uniid = AllocUniid();
entity->is_door = true;
entity->door_id = door_meta->door_id;
entity->door_state = DoorStateClose;
entity->building = building;
entity->door_house_uniid = building->entity_uniid;
entity->door_state0 = door_meta->state0;
entity->door_state1 = door_meta->state1;
entity->pos = Vector2D(building->pos.x + entity->door_state0->x() - building->meta->i->tilewidth() / 2.0,
building->pos.y + entity->door_state0->y() - building->meta->i->tileheight() / 2.0);
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
{
std::set<GridCell*> inc_grid_list;
grid_service.AddEntity(entity, inc_grid_list);
MetaData::MapThing* thing_meta = MetaMgr::Instance()->GetMapThing(thing_id);
if (!thing_meta) {
return;
}
MetaData::Building* building_meta = MetaMgr::Instance()->GetBuilding(thing_meta->i->house_id());
if (building_meta) {
Building* building = new Building();
building->room = this;
building->meta = building_meta;
building->building_id = thing_id;
building->entity_uniid = AllocUniid();
building->pos = Vector2D(building_x, building_y);
building->Initialize();
uniid_hash_[building->entity_uniid] = building;
{
std::set<GridCell*> inc_grid_list;
grid_service.AddEntity(building, inc_grid_list);
}
for (size_t door_idx = 0; door_idx < building_meta->doors.size(); ++door_idx) {
if (door_idx >= 0 && door_idx < building->meta->doors.size()) {
MetaData::Building::Door* door_meta = &building->meta->doors[door_idx];
float x = building->pos.x + door_meta->state0->x() - building->meta->i->tilewidth() / 2.0;
float y = building->pos.y + door_meta->state0->y() - building->meta->i->tileheight() / 2.0;
InternalCreateObstacle(DOOR_THING_ID, x, y,
[building, door_meta] (Obstacle* entity)
{
entity->building = building;
entity->is_door = true;
entity->door_id = door_meta->door_id;
entity->door_state = DoorStateClose;
entity->building = building;
entity->door_house_uniid = building->entity_uniid;
entity->door_state0 = door_meta->state0;
entity->door_state1 = door_meta->state1;
});
}
}
}
}
void Room::CreateHouseObstacle(Building* building, int id, float x, float y)
{
MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(id);
if (thing) {
Obstacle* entity = new Obstacle();
entity->room = this;
entity->meta = thing;
entity->building = building;
entity->entity_uniid = AllocUniid();
entity->pos = Vector2D(building->pos.x + x - building->meta->i->tilewidth() / 2.0,
building->pos.y + y - building->meta->i->tileheight() / 2.0);
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
{
std::set<GridCell*> inc_grid_list;
grid_service.AddEntity(entity, inc_grid_list);
for (auto& obj : building_meta->i->lootobj()) {
float x = building->pos.x + obj.x() - building->meta->i->tilewidth() / 2.0;
float y = building->pos.y + obj.y() - building->meta->i->tileheight() / 2.0;
InternalCreateObstacle(obj.id(), x, y,
[building] (Obstacle* entity)
{
entity->building = building;
});
}
for (auto& obj : building_meta->i->dropobj()) {
CreateLoot(obj.id(),
Vector2D(
building->pos.x + obj.x() - building_meta->i->tilewidth() / 2.0,
building->pos.y + obj.y() - building_meta->i->tileheight() / 2.0
),
1
);
}
}
}
void Room::CreateObstacle(int id, float x, float y)
Obstacle* Room::CreateObstacle(int id, float x, float y)
{
#if 0
a8::XPrintf("createobstacle %d %f %f\n", {id, x, y});
#endif
MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(id);
if (thing) {
Obstacle* entity = new Obstacle();
entity->room = this;
entity->meta = thing;
entity->building = nullptr;
entity->entity_uniid = AllocUniid();
entity->pos = Vector2D(x, y);
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
{
std::set<GridCell*> inc_grid_list;
grid_service.AddEntity(entity, inc_grid_list);
}
}
return InternalCreateObstacle(id, x, y,
[] (Obstacle*)
{
});
}
void Room::CreateLoot(int equip_id, Vector2D pos, int count)
@ -528,9 +495,7 @@ void Room::CreateBullet(Human* hum, MetaData::Equip* gun_meta,
bullet->fly_distance = fly_distance;
bullet->entity_uniid = AllocUniid();
bullet->Initialize();
#if 0
be_added_hash_[bullet->entity_uniid] = bullet;
#endif
AddObjectLater(bullet);
}
void Room::RemoveObjectLater(Entity* entity)
@ -931,13 +896,6 @@ void Room::AirDrop(int appear_time, int box_id)
if (thing_meta) {
Vector2D dir = Vector2D::UP;
dir.Rotate(a8::RandAngle());
#if 0
a8::XPrintf("gas_data.pos_new %f %f\n",
{
gas_data.pos_new.x,
gas_data.pos_new.y
});
#endif
Vector2D box_pos = gas_data.pos_new + dir * (500 + rand() % 300);
frame_event.AddAirDrop(appear_time, box_id, box_pos);
xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * appear_time / 1000.f,
@ -983,3 +941,33 @@ void Room::ShuaPlane()
}
}
}
Obstacle* Room::InternalCreateObstacle(int id, float x, float y,
std::function<void (Obstacle*)> on_precreate)
{
MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(id);
if (thing) {
Obstacle* entity = new Obstacle();
entity->room = this;
entity->meta = thing;
entity->building = nullptr;
entity->entity_uniid = AllocUniid();
entity->pos = Vector2D(x, y);
entity->Initialize();
if (on_precreate) {
on_precreate(entity);
}
uniid_hash_[entity->entity_uniid] = entity;
{
std::set<GridCell*> inc_grid_list;
grid_service.AddEntity(entity, inc_grid_list);
}
return entity;
}
return nullptr;
}
void Room::AddObjectLater(Entity* entity)
{
}

View File

@ -22,6 +22,7 @@ struct RoomProfile
struct timer_list;
class Entity;
class Obstacle;
class Bullet;
class Human;
class Player;
@ -74,10 +75,7 @@ public:
void ScatterDrop(Vector2D center, int drop_id);
void DropItem(Vector2D pos, int item_id, int item_count);
void CreateThings();
void CreateDoor(Building* building, int door_idx);
void CreateObstacle(int id, float x, float y);
void CreateHouseObstacle(Building* building, int id, float x, float y);
Obstacle* CreateObstacle(int id, float x, float y);
void CreateLoot(int equip_id, Vector2D pos, int count);
void CreateBullet(Human* hum, MetaData::Equip* gun_meta,
Vector2D pos, Vector2D dir, float fly_distance);
@ -97,6 +95,11 @@ private:
void AirDrop(int appear_time, int box_id);
void ShuaPlane();
int NewTeam();
void CreateThings();
void CreateBuilding(int thing_id, float building_x, float building_y);
Obstacle* InternalCreateObstacle(int id, float x, float y,
std::function<void (Obstacle*)> on_precreate);
void AddObjectLater(Entity* entity);
private:
timer_list* stats_timer_ = nullptr;