重构create object
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059f605cf6
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4ac5881160
@ -32,21 +32,6 @@ void Building::RecalcSelfCollider()
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obj.y() + obj.height()/2.0 - meta->i->tileheight()/2.0);
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colliders.push_back(collider);
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}
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for (size_t i = 0; i < meta->doors.size(); ++i) {
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room->CreateDoor(this, i);
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}
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for (auto& obj : meta->i->lootobj()) {
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room->CreateHouseObstacle(this, obj.id(), obj.x(), obj.y());
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}
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for (auto& obj : meta->i->dropobj()) {
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room->CreateLoot(obj.id(),
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Vector2D(
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pos.x + obj.x() - meta->i->tilewidth() / 2.0,
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pos.y + obj.y() - meta->i->tileheight() / 2.0
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),
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1
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);
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}
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}
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void Building::FillMFObjectPart(cs::MFObjectPart* part_data)
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@ -110,3 +110,5 @@ const int SMOKE_SLOT = 4;
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const int MAP_HEIGHT = 8192;
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const int MAP_WIDTH = 8192;
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const int MAP_CELL_WIDTH = 64 * 5;
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const int DOOR_THING_ID = 61701;
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@ -341,25 +341,9 @@ void Room::CreateThings()
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MetaData::MapThing* thing_meta = MetaMgr::Instance()->GetMapThing(thing_id);
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if (thing_meta) {
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if (thing_meta->i->is_house()) {
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MetaData::Building* building_meta = MetaMgr::Instance()->GetBuilding(thing_meta->i->house_id());
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if (building_meta) {
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Building* entity = new Building();
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entity->room = this;
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entity->meta = building_meta;
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entity->building_id = thing_id;
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entity->entity_uniid = AllocUniid();
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entity->pos = Vector2D(thing_tpl.i->x(), thing_tpl.i->y());
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entity->Initialize();
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uniid_hash_[entity->entity_uniid] = entity;
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}
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CreateBuilding(thing_id, thing_tpl.i->x(), thing_tpl.i->y());
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} else {
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Obstacle* entity = new Obstacle();
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entity->room = this;
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entity->meta = thing_meta;
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entity->entity_uniid = AllocUniid();
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entity->pos = Vector2D(thing_tpl.i->x(), thing_tpl.i->y());
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entity->Initialize();
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uniid_hash_[entity->entity_uniid] = entity;
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CreateObstacle(thing_id, thing_tpl.i->x(), thing_tpl.i->y());
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}
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}
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}
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@ -400,97 +384,80 @@ void Room::FillSMMapInfo(cs::SMMapInfo& map_info)
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void Room::DropItem(Vector2D pos, int item_id, int item_count)
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{
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(item_id);
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if (equip_meta) {
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Loot* entity = new Loot();
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entity->room = this;
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entity->meta = equip_meta;
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entity->entity_uniid = AllocUniid();
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{
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Vector2D dir = Vector2D::UP;
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dir.Rotate(a8::RandAngle());
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entity->pos = pos + dir * (25 + rand() % 50);
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}
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entity->item_id = equip_meta->i->id();
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entity->count = item_count;
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entity->Initialize();
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uniid_hash_[entity->entity_uniid] = entity;
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{
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std::set<GridCell*> inc_grid_list;
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grid_service.AddEntity(entity, inc_grid_list);
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}
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{
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Vector2D dir = Vector2D::UP;
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dir.Rotate(a8::RandAngle());
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pos = pos + dir * (25 + rand() % 50);
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}
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CreateLoot(item_id, pos, item_count);
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}
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void Room::CreateDoor(Building* building, int door_idx)
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void Room::CreateBuilding(int thing_id, float building_x, float building_y)
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{
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if (door_idx >= 0 && door_idx < building->meta->doors.size()) {
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MetaData::Building::Door* door_meta = &building->meta->doors[door_idx];
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MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(61701);
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if (thing) {
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Obstacle* entity = new Obstacle();
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entity->room = this;
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entity->meta = thing;
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entity->entity_uniid = AllocUniid();
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entity->is_door = true;
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entity->door_id = door_meta->door_id;
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entity->door_state = DoorStateClose;
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entity->building = building;
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entity->door_house_uniid = building->entity_uniid;
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entity->door_state0 = door_meta->state0;
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entity->door_state1 = door_meta->state1;
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entity->pos = Vector2D(building->pos.x + entity->door_state0->x() - building->meta->i->tilewidth() / 2.0,
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building->pos.y + entity->door_state0->y() - building->meta->i->tileheight() / 2.0);
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entity->Initialize();
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uniid_hash_[entity->entity_uniid] = entity;
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{
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std::set<GridCell*> inc_grid_list;
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grid_service.AddEntity(entity, inc_grid_list);
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MetaData::MapThing* thing_meta = MetaMgr::Instance()->GetMapThing(thing_id);
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if (!thing_meta) {
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return;
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}
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MetaData::Building* building_meta = MetaMgr::Instance()->GetBuilding(thing_meta->i->house_id());
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if (building_meta) {
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Building* building = new Building();
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building->room = this;
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building->meta = building_meta;
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building->building_id = thing_id;
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building->entity_uniid = AllocUniid();
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building->pos = Vector2D(building_x, building_y);
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building->Initialize();
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uniid_hash_[building->entity_uniid] = building;
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{
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std::set<GridCell*> inc_grid_list;
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grid_service.AddEntity(building, inc_grid_list);
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}
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for (size_t door_idx = 0; door_idx < building_meta->doors.size(); ++door_idx) {
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if (door_idx >= 0 && door_idx < building->meta->doors.size()) {
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MetaData::Building::Door* door_meta = &building->meta->doors[door_idx];
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float x = building->pos.x + door_meta->state0->x() - building->meta->i->tilewidth() / 2.0;
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float y = building->pos.y + door_meta->state0->y() - building->meta->i->tileheight() / 2.0;
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InternalCreateObstacle(DOOR_THING_ID, x, y,
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[building, door_meta] (Obstacle* entity)
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{
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entity->building = building;
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entity->is_door = true;
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entity->door_id = door_meta->door_id;
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entity->door_state = DoorStateClose;
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entity->building = building;
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entity->door_house_uniid = building->entity_uniid;
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entity->door_state0 = door_meta->state0;
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entity->door_state1 = door_meta->state1;
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});
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}
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}
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}
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}
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void Room::CreateHouseObstacle(Building* building, int id, float x, float y)
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{
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MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(id);
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if (thing) {
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Obstacle* entity = new Obstacle();
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entity->room = this;
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entity->meta = thing;
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entity->building = building;
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entity->entity_uniid = AllocUniid();
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entity->pos = Vector2D(building->pos.x + x - building->meta->i->tilewidth() / 2.0,
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building->pos.y + y - building->meta->i->tileheight() / 2.0);
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entity->Initialize();
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uniid_hash_[entity->entity_uniid] = entity;
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{
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std::set<GridCell*> inc_grid_list;
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grid_service.AddEntity(entity, inc_grid_list);
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for (auto& obj : building_meta->i->lootobj()) {
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float x = building->pos.x + obj.x() - building->meta->i->tilewidth() / 2.0;
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float y = building->pos.y + obj.y() - building->meta->i->tileheight() / 2.0;
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InternalCreateObstacle(obj.id(), x, y,
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[building] (Obstacle* entity)
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{
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entity->building = building;
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});
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}
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for (auto& obj : building_meta->i->dropobj()) {
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CreateLoot(obj.id(),
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Vector2D(
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building->pos.x + obj.x() - building_meta->i->tilewidth() / 2.0,
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building->pos.y + obj.y() - building_meta->i->tileheight() / 2.0
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),
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1
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);
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}
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}
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}
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void Room::CreateObstacle(int id, float x, float y)
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Obstacle* Room::CreateObstacle(int id, float x, float y)
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{
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#if 0
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a8::XPrintf("createobstacle %d %f %f\n", {id, x, y});
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#endif
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MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(id);
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if (thing) {
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Obstacle* entity = new Obstacle();
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entity->room = this;
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entity->meta = thing;
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entity->building = nullptr;
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entity->entity_uniid = AllocUniid();
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entity->pos = Vector2D(x, y);
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entity->Initialize();
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uniid_hash_[entity->entity_uniid] = entity;
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{
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std::set<GridCell*> inc_grid_list;
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grid_service.AddEntity(entity, inc_grid_list);
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}
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}
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return InternalCreateObstacle(id, x, y,
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[] (Obstacle*)
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{
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});
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}
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void Room::CreateLoot(int equip_id, Vector2D pos, int count)
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@ -528,9 +495,7 @@ void Room::CreateBullet(Human* hum, MetaData::Equip* gun_meta,
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bullet->fly_distance = fly_distance;
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bullet->entity_uniid = AllocUniid();
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bullet->Initialize();
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#if 0
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be_added_hash_[bullet->entity_uniid] = bullet;
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#endif
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AddObjectLater(bullet);
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}
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void Room::RemoveObjectLater(Entity* entity)
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@ -931,13 +896,6 @@ void Room::AirDrop(int appear_time, int box_id)
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if (thing_meta) {
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Vector2D dir = Vector2D::UP;
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dir.Rotate(a8::RandAngle());
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#if 0
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a8::XPrintf("gas_data.pos_new %f %f\n",
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{
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gas_data.pos_new.x,
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gas_data.pos_new.y
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});
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#endif
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Vector2D box_pos = gas_data.pos_new + dir * (500 + rand() % 300);
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frame_event.AddAirDrop(appear_time, box_id, box_pos);
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xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * appear_time / 1000.f,
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@ -983,3 +941,33 @@ void Room::ShuaPlane()
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}
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}
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}
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Obstacle* Room::InternalCreateObstacle(int id, float x, float y,
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std::function<void (Obstacle*)> on_precreate)
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{
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MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(id);
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if (thing) {
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Obstacle* entity = new Obstacle();
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entity->room = this;
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entity->meta = thing;
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entity->building = nullptr;
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entity->entity_uniid = AllocUniid();
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entity->pos = Vector2D(x, y);
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entity->Initialize();
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if (on_precreate) {
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on_precreate(entity);
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}
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uniid_hash_[entity->entity_uniid] = entity;
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{
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std::set<GridCell*> inc_grid_list;
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grid_service.AddEntity(entity, inc_grid_list);
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}
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return entity;
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}
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return nullptr;
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}
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void Room::AddObjectLater(Entity* entity)
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{
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}
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@ -22,6 +22,7 @@ struct RoomProfile
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struct timer_list;
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class Entity;
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class Obstacle;
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class Bullet;
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class Human;
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class Player;
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@ -74,10 +75,7 @@ public:
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void ScatterDrop(Vector2D center, int drop_id);
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void DropItem(Vector2D pos, int item_id, int item_count);
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void CreateThings();
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void CreateDoor(Building* building, int door_idx);
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void CreateObstacle(int id, float x, float y);
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void CreateHouseObstacle(Building* building, int id, float x, float y);
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Obstacle* CreateObstacle(int id, float x, float y);
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void CreateLoot(int equip_id, Vector2D pos, int count);
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void CreateBullet(Human* hum, MetaData::Equip* gun_meta,
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Vector2D pos, Vector2D dir, float fly_distance);
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@ -97,6 +95,11 @@ private:
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void AirDrop(int appear_time, int box_id);
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void ShuaPlane();
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int NewTeam();
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void CreateThings();
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void CreateBuilding(int thing_id, float building_x, float building_y);
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Obstacle* InternalCreateObstacle(int id, float x, float y,
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std::function<void (Obstacle*)> on_precreate);
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void AddObjectLater(Entity* entity);
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private:
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timer_list* stats_timer_ = nullptr;
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