配置表添加reload
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@ -27,6 +27,7 @@ void Android::Initialize()
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Human::Initialize();
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Human::Initialize();
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health = meta->i->health();
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health = meta->i->health();
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SetSkinInfo(14001);
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SetSkinInfo(14001);
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GiveEquip();
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}
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}
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void Android::Update(int delta_time)
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void Android::Update(int delta_time)
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@ -40,3 +41,17 @@ void Android::Update(int delta_time)
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}
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}
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ai->Update(delta_time);
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ai->Update(delta_time);
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}
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}
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void Android::GiveEquip()
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{
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MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(robot_meta->i->weapon_id());
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if (weapon_meta) {
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weapons[GUN_SLOT1].weapon_idx = GUN_SLOT1;
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weapons[GUN_SLOT1].weapon_id = weapon_meta->i->id();
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weapons[GUN_SLOT1].weapon_lv = robot_meta->i->weapon_lv();
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weapons[GUN_SLOT1].ammo = 0;
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weapons[GUN_SLOT1].meta = weapon_meta;
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weapons[GUN_SLOT1].Recalc();
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curr_weapon = &weapons[GUN_SLOT1];
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}
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}
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@ -18,4 +18,6 @@ class Android : public Human
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virtual ~Android() override;
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virtual ~Android() override;
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virtual void Initialize() override;
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virtual void Initialize() override;
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virtual void Update(int delta_time) override;
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virtual void Update(int delta_time) override;
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void GiveEquip();
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};
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};
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@ -924,19 +924,7 @@ bool Human::HasNoDownedTeammate()
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void Human::Land()
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void Human::Land()
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{
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{
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a8::UnSetBitFlag(status, HS_Jump);
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a8::UnSetBitFlag(status, HS_Jump);
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if (entity_subtype == EST_Android) {
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if (App::Instance()->HasFlag(8)) {
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Android * android = (Android*)this;
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MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(android->robot_meta->i->weapon_id());
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if (weapon_meta) {
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weapons[GUN_SLOT1].weapon_idx = GUN_SLOT1;
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weapons[GUN_SLOT1].weapon_id = weapon_meta->i->id();
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weapons[GUN_SLOT1].weapon_lv = android->robot_meta->i->weapon_lv();
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weapons[GUN_SLOT1].ammo = 0;
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weapons[GUN_SLOT1].meta = weapon_meta;
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weapons[GUN_SLOT1].Recalc();
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curr_weapon = &weapons[GUN_SLOT1];
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}
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} else if (App::Instance()->HasFlag(8)) {
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MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(a8::RandEx(12103, 12122));
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MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(a8::RandEx(12103, 12122));
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if (weapon_meta) {
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if (weapon_meta) {
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weapons[GUN_SLOT1].weapon_idx = GUN_SLOT1;
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weapons[GUN_SLOT1].weapon_idx = GUN_SLOT1;
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@ -8,7 +8,7 @@
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void JsonDataMgr::Init()
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void JsonDataMgr::Init()
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{
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{
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if (!f8::IsOnlineEnv() && App::Instance()->HasFlag(2)) {
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if (!f8::IsOnlineEnv() && App::Instance()->HasFlag(2)) {
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work_path_ = a8::Format("/root/pub/%d/%d/conf_test/game%d/gameserver/",
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work_path_ = a8::Format("/root/pub/%d/%d/conf_test/game%d/gameserver",
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{
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{
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GAME_ID,
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GAME_ID,
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App::Instance()->instance_id,
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App::Instance()->instance_id,
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@ -16,7 +16,7 @@ void JsonDataMgr::Init()
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});
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});
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}
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}
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std::string gameserver_cluster_json_file;
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std::string gameserver_cluster_json_file;
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gameserver_cluster_json_file = a8::Format("%s/../config/node%d/game%d.gameserver.cluster.json",
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gameserver_cluster_json_file = a8::Format("%s/node%d/game%d.gameserver.cluster.json",
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{
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{
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work_path_,
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work_path_,
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App::Instance()->node_id,
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App::Instance()->node_id,
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@ -48,7 +48,7 @@ std::shared_ptr<a8::XObject> JsonDataMgr::GetMasterServerClusterConf()
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void JsonDataMgr::Reload()
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void JsonDataMgr::Reload()
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{
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{
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std::string masterserver_cluster_json_file;
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std::string masterserver_cluster_json_file;
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masterserver_cluster_json_file = a8::Format("%s/../config/node%d/game%d.masterserver.cluster.json",
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masterserver_cluster_json_file = a8::Format("%s/node%d/game%d.masterserver.cluster.json",
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{
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{
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work_path_,
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work_path_,
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App::Instance()->node_id,
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App::Instance()->node_id,
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@ -19,7 +19,7 @@ public:
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void Reload();
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void Reload();
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private:
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private:
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std::string work_path_ = "./";
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std::string work_path_ = "../config";
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a8::XObject gameserver_cluster_json_;
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a8::XObject gameserver_cluster_json_;
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a8::XObject masterserver_cluster_json_;
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a8::XObject masterserver_cluster_json_;
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};
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};
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@ -395,9 +395,6 @@ void Room::CreateThings()
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void Room::DropItem(Vector2D pos, int item_id, int item_count, int item_lv)
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void Room::DropItem(Vector2D pos, int item_id, int item_count, int item_lv)
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{
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{
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#if 0
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item_id = 12301 + rand() % 2;
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#endif
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(item_id);
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(item_id);
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if (equip_meta && equip_meta->i->group_num() > 0 && item_count > 0) {
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if (equip_meta && equip_meta->i->group_num() > 0 && item_count > 0) {
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int total_count = item_count;
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int total_count = item_count;
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@ -883,7 +880,7 @@ void Room::UpdateGas()
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return true;
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return true;
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});
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});
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gas_data.gas_mode = GasWaiting;
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gas_data.gas_mode = GasWaiting;
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gas_data.old_area_meta = MetaMgr::Instance()->GetSafeArea(30001);
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gas_data.old_area_meta = MetaMgr::Instance()->GetSafeArea(30001);
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gas_data.new_area_meta = MetaMgr::Instance()->GetSafeArea(30002);
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gas_data.new_area_meta = MetaMgr::Instance()->GetSafeArea(30002);
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gas_data.gas_progress = gas_data.old_area_meta->i->rad();
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gas_data.gas_progress = gas_data.old_area_meta->i->rad();
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gas_data.gas_start_frameno = frame_no;
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gas_data.gas_start_frameno = frame_no;
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