完成building重构

This commit is contained in:
aozhiwei 2019-04-10 17:55:58 +08:00
parent 11b3b76504
commit 5577b62d8c
3 changed files with 89 additions and 65 deletions

View File

@ -1,12 +1,9 @@
#include "precompile.h"
#include "building.h"
#include "metamgr.h"
#include "movement.h"
#include "room.h"
#include "collider.h"
#include "obstacle.h"
#include "human.h"
#include "metamgr.h"
#include "room.h"
#include "loot.h"
Building::Building():Entity()
@ -34,70 +31,18 @@ void Building::RecalcSelfCollider()
obj.y() + obj.height()/2.0 - meta->i->tileheight()/2.0);
colliders.push_back(collider);
}
for (auto& obj : meta->doors) {
MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(61701);
if (thing) {
Obstacle* entity = new Obstacle();
entity->room = room;
entity->meta = thing;
entity->entity_uniid = room->AllocUniid();
entity->is_door = true;
entity->door_id = obj.door_id;
entity->door_state = DoorStateClose;
entity->building = this;
entity->door_house_uniid = entity_uniid;
entity->door_state0 = obj.state0;
entity->door_state1 = obj.state1;
#if 1
entity->pos = Vector2D(pos.x + entity->door_state0->x() - meta->i->tilewidth() / 2.0,
pos.y + entity->door_state0->y() - meta->i->tileheight() / 2.0);
#endif
entity->Initialize();
room->uniid_hash_[entity->entity_uniid] = entity;
for (auto& pair : room->human_hash_) {
pair.second->new_objects.insert(entity);
pair.second->part_objects.insert(entity);
}
}
for (size_t i = 0; i < meta->doors.size(); ++i) {
room->CreateDoor(this, i);
}
for (auto& obj : meta->i->lootobj()) {
MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(obj.id());
if (thing) {
Obstacle* entity = new Obstacle();
entity->room = room;
entity->meta = thing;
#if 1
entity->building = this;
#endif
entity->entity_uniid = room->AllocUniid();
entity->pos = Vector2D(pos.x + obj.x() - meta->i->tilewidth() / 2.0,
pos.y + obj.y() - meta->i->tileheight() / 2.0);
entity->Initialize();
room->uniid_hash_[entity->entity_uniid] = entity;
for (auto& pair : room->human_hash_) {
pair.second->new_objects.insert(entity);
pair.second->part_objects.insert(entity);
}
}
room->CreateHouseObstacle(this, obj.id(), obj.x(), obj.y());
}
for (auto& obj : meta->i->dropobj()) {
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(obj.id());
if (equip_meta) {
Loot* entity = new Loot();
entity->room = room;
entity->meta = equip_meta;
entity->entity_uniid = room->AllocUniid();
entity->pos = Vector2D(pos.x + obj.x() - meta->i->tilewidth() / 2.0,
pos.y + obj.y() - meta->i->tileheight() / 2.0);
entity->item_id = obj.id();
entity->count = 1;
entity->Initialize();
room->uniid_hash_[entity->entity_uniid] = entity;
for (auto& pair : room->human_hash_) {
pair.second->new_objects.insert(entity);
pair.second->part_objects.insert(entity);
}
}
room->CreateLoot(obj.id(),
pos.x + obj.x() - meta->i->tilewidth() / 2.0,
pos.y + obj.y() - meta->i->tileheight() / 2.0,
1
);
}
}

View File

@ -419,6 +419,80 @@ void Room::DropItem(Vector2D pos, int item_id)
}
}
void Room::CreateDoor(Building* building, int door_idx)
{
if (door_idx >= 0 && door_idx < building->meta->doors.size()) {
MetaData::Building::Door* door_meta = &building->meta->doors[door_idx];
MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(61701);
if (thing) {
Obstacle* entity = new Obstacle();
entity->room = this;
entity->meta = thing;
entity->entity_uniid = AllocUniid();
entity->is_door = true;
entity->door_id = door_meta->door_id;
entity->door_state = DoorStateClose;
entity->building = building;
entity->door_house_uniid = building->entity_uniid;
entity->door_state0 = door_meta->state0;
entity->door_state1 = door_meta->state1;
entity->pos = Vector2D(building->pos.x + entity->door_state0->x() - building->meta->i->tilewidth() / 2.0,
building->pos.y + entity->door_state0->y() - building->meta->i->tileheight() / 2.0);
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
for (auto& pair : human_hash_) {
pair.second->new_objects.insert(entity);
pair.second->part_objects.insert(entity);
}
}
}
}
void Room::CreateHouseObstacle(Building* building, int id, float x, float y)
{
MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(id);
if (thing) {
Obstacle* entity = new Obstacle();
entity->room = this;
entity->meta = thing;
entity->building = building;
entity->entity_uniid = AllocUniid();
entity->pos = Vector2D(building->pos.x + x - building->meta->i->tilewidth() / 2.0,
building->pos.y + y - building->meta->i->tileheight() / 2.0);
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
for (auto& pair : human_hash_) {
pair.second->new_objects.insert(entity);
pair.second->part_objects.insert(entity);
}
}
}
void Room::CreateLoot(int equip_id, float x, float y, int count)
{
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(equip_id);
if (equip_meta) {
Loot* entity = new Loot();
entity->room = this;
entity->meta = equip_meta;
entity->entity_uniid = AllocUniid();
#if 1
entity->pos = Vector2D(x, y);
#else
entity->pos = Vector2D(pos.x + obj.x() - meta->i->tilewidth() / 2.0,
pos.y + obj.y() - meta->i->tileheight() / 2.0);
#endif
entity->item_id = equip_id;
entity->count = count;
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
for (auto& pair : human_hash_) {
pair.second->new_objects.insert(entity);
pair.second->part_objects.insert(entity);
}
}
}
void Room::ClearDeletedObjects()
{
for (auto& obj_uniid : frame_data.deleted_objects) {

View File

@ -13,6 +13,7 @@ namespace MetaData
{
struct Map;
struct SafeArea;
struct Building;
}
struct RoomFrameData
@ -29,6 +30,7 @@ class Entity;
class Bullet;
class Human;
class Player;
class Building;
class Room
{
public:
@ -62,6 +64,9 @@ public:
void CreateThings();
void FillSMMapInfo(cs::SMMapInfo& map_info);
void DropItem(Vector2D pos, int item_id);
void CreateDoor(Building* building, int door_idx);
void CreateHouseObstacle(Building* building, int id, float x, float y);
void CreateLoot(int equip_id, float x, float y, int count);
private:
void ClearDeletedObjects();