diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index 13aab32..3f6e21d 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -128,6 +128,7 @@ void Human::FillMFObjectFull(cs::MFObjectFull* full_data) #endif p->set_vip(vip); p->set_sdmg(sdmg); + p->set_kill_count(stats.kills); FillBodyState(p->mutable_states()); } diff --git a/server/tools/protobuild/cs_proto.proto b/server/tools/protobuild/cs_proto.proto index 31bc5b1..07626a8 100755 --- a/server/tools/protobuild/cs_proto.proto +++ b/server/tools/protobuild/cs_proto.proto @@ -189,6 +189,7 @@ message MFPlayerFull optional int32 sdmg = 21; optional int32 max_energy_shield = 22; //最大能量护盾 repeated MFBodyState states = 23; //角色状态 + optional int32 kill_count = 24; //击杀数 } //阻挡物-部分