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@ -1089,6 +1089,11 @@ void Player::_CMRevive(f8::MsgHdr& hdr, const cs::CMRevive& msg)
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}
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}
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if (dead && !real_dead && revive_timer) {
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if (dead && !real_dead && revive_timer) {
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dead = false;
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dead = false;
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downed = false;
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if (downed_timer) {
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room->xtimer.DeleteTimer(downed_timer);
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downed_timer = nullptr;
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}
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health = GetMaxHP();
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health = GetMaxHP();
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ResetTankSkin();
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ResetTankSkin();
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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