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@ -1,6 +1,8 @@
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#include "precompile.h"
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#include "android.ai.h"
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#include "android.h"
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#include "movement.h"
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void AndroidAI::Update(int delta_time)
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{
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@ -78,7 +80,11 @@ void AndroidAI::DoThink()
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void AndroidAI::DoMove()
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{
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if (owner->movement) {
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if (owner->movement->Arrived()) {
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}
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}
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}
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void AndroidAI::DoAttack()
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@ -59,6 +59,13 @@ static void SavePerfLog()
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void App::Init(int argc, char* argv[])
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{
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#if 0
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{
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Vector2D v1(1, 1);
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Vector2D v2 = v1.Rotate(-0.25);
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int i = 0;
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}
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#endif
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signal(SIGPIPE, SIG_IGN);
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this->argc = argc;
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this->argv = argv;
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@ -1,15 +1,11 @@
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#include "precompile.h"
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#if 0
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#include "app.h"
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#endif
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int main(int argc, char* argv[])
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{
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int exitcode = 0;
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#if 0
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App::Instance()->Init(argc, argv);
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exitcode = App::Instance()->Run();
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App::Instance()->UnInit();
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#endif
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return exitcode;
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}
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@ -25,6 +25,11 @@ bool MovementComponent::GetMovePosition(int delta_time, Vector2D& out_pos)
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return true;
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}
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bool MovementComponent::Arrived()
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{
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return path_index_ >= paths_.size();
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}
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void MovementComponent::AddPathPoint(Vector2D& pos, float distance, float speed)
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{
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MovePathPoint& point = a8::FastAppend(paths_);
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@ -14,6 +14,7 @@ class MovementComponent
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virtual void Update(int delta_time);
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bool GetMovePosition(int delta_time, Vector2D& out_pos);
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bool Arrived();
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void AddPathPoint(Vector2D& pos, float distance, float speed);
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void ClearPath();
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@ -41,3 +41,10 @@ Vector2D Vector2D::operator * (float scale)
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Eigen::Vector2f v = Eigen::Vector2f(x, y) * scale;
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return Vector2D(v[0], v[1]);
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}
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Vector2D Vector2D::Rotate(float angle)
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{
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Eigen::Vector3f v(x, y, 0);
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v = Eigen::AngleAxisf(angle * 3.1415926f, Eigen::Vector3f::UnitZ()) * v;
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return Vector2D(v[0], v[1]);
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}
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@ -28,4 +28,5 @@ struct Vector2D
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Vector2D operator + (const Vector2D& b);
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Vector2D operator - (const Vector2D& b);
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Vector2D operator * (float scale);
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Vector2D Rotate(float angle);
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};
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