修复石头吸收子弹问题
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@ -53,6 +53,9 @@ bool Entity::TestCollision(Entity* b)
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bool Entity::TestCollision(ColliderComponent* b)
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{
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if (b->owner->dead) {
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return false;
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}
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for (auto& a_collider : colliders) {
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if (a_collider->Intersect(b)) {
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return true;
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