添加坦克油量
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52d067bea0
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@ -166,7 +166,8 @@ enum EntitySubType_e
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enum PropertyType_e
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{
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kPropTankBulletNum = 6
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kPropTankBulletNum = 6,
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kPropTankOil = 7
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};
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const char* const PROJ_NAME_FMT = "game%d_gameserver";
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@ -145,6 +145,20 @@ void FrameEvent::AddTankBulletNumChg(Human* hum)
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hum->chged_tank_bullet_nums_.push_back(idx);
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}
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void FrameEvent::AddTankOilValueChg(Human* hum)
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{
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chged_tank_oil_value_.push_back(hum);
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int idx = chged_tank_oil_value_.size() - 1;
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hum->chged_tank_oil_value_.push_back(idx);
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}
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void FrameEvent::AddTankOilMaxChg(Human* hum)
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{
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chged_tank_oil_max_.push_back(hum);
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int idx = chged_tank_oil_max_.size() - 1;
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hum->chged_tank_oil_max_.push_back(idx);
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}
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void FrameEvent::AddSmoke(Bullet* bullet, int item_id, a8::Vec2 pos)
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{
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{
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@ -186,7 +200,13 @@ void FrameEvent::Clear()
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if (airdrops_.size() > 0) {
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airdrops_.Clear();
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}
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if (chged_tank_bullet_nums_.empty()) {
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if (!chged_tank_bullet_nums_.empty()) {
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chged_tank_bullet_nums_.clear();
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}
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if (!chged_tank_oil_value_.empty()) {
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chged_tank_oil_value_.clear();
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}
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if (!chged_tank_oil_max_.empty()) {
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chged_tank_oil_max_.clear();
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}
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}
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@ -15,6 +15,8 @@ public:
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void AddSmoke(Bullet* bullet, int item_id, a8::Vec2 pos);
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void AddExplosionEx(Human* sender, int item_id, a8::Vec2 bomb_pos, int effect);
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void AddTankBulletNumChg(Human* hum);
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void AddTankOilValueChg(Human* hum);
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void AddTankOilMaxChg(Human* hum);
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void Clear();
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private:
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@ -25,6 +27,8 @@ private:
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std::vector<std::tuple<Human*, ::cs::MFSmoke>> smokes_;
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std::vector<std::tuple<Human*, ::cs::MFEmote>> emotes_;
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std::vector<Human*> chged_tank_bullet_nums_;
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std::vector<Human*> chged_tank_oil_value_;
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std::vector<Human*> chged_tank_oil_max_;
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friend class FrameMaker;
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};
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@ -78,6 +78,26 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
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}
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}
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}
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for (size_t idx : hum->chged_tank_oil_max_) {
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if (idx < room->frame_event.chged_tank_oil_max_.size()) {
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Human* target = room->frame_event.chged_tank_oil_max_[idx];
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->entity_uniid);
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p->set_property_type(kPropTankOil);
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p->set_property_subtype(1);
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p->set_value(target->tank_oil_max);
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}
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}
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for (size_t idx : hum->chged_tank_oil_value_) {
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if (idx < room->frame_event.chged_tank_oil_value_.size()) {
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Human* target = room->frame_event.chged_tank_oil_value_[idx];
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->entity_uniid);
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p->set_property_type(kPropTankOil);
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p->set_property_subtype(0);
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p->set_value(target->tank_oil_value);
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}
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}
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if (room->frame_event.airdrops_.size() > 0) {
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*msg->mutable_airdrop() = room->frame_event.airdrops_.Get(0);
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}
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@ -1216,12 +1216,16 @@ void Human::DoGetDown()
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Entity* loot_entity = room->GetEntityByUniId(entity_uniid);
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if (loot_entity && loot_entity->entity_type == ET_Loot) {
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((Loot*)loot_entity)->bullet_num = tank_weapon.ammo;
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((Loot*)loot_entity)->param1 = tank_oil_value;
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((Loot*)loot_entity)->param2 = tank_oil_max;
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}
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room->UpdateCarObject(skin_tank.tank_uniid, entity_uniid, pos);
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room->TakeOffCarObject(entity_uniid, pos);
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skin_tank = Skin();
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skin_tank_meta = nullptr;
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tank_weapon = Weapon();
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tank_oil_value = 0.0f;
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tank_oil_max = 0.0f;
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RecalcSelfCollider();
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SyncAroundPlayers();
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room->NotifyUiUpdate();
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@ -2068,6 +2072,12 @@ void Human::ClearFrameData()
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if (!chged_tank_bullet_nums_.empty()) {
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chged_tank_bullet_nums_.clear();
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}
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if (!chged_tank_oil_value_.empty()){
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chged_tank_oil_value_.clear();
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}
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if (!chged_tank_oil_max_.empty()){
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chged_tank_oil_max_.clear();
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}
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}
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void Human::GenBattleReportData(a8::MutableXObject* params)
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@ -2247,6 +2257,20 @@ void Human::SendBattleReport()
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void Human::ProcLootSkin(Loot* entity, MetaData::Equip* item_meta)
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{
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auto oil_sync_func =
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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if (hum->skin_tank.tank_uniid != param.param1.GetInt()) {
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hum->room->xtimer.DeleteTimer(hum->room->xtimer.GetRunningTimer());
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return;
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}
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a8::XParams& mutable_param = hum->room->xtimer.GetTimerXParams(hum->room->xtimer.GetRunningTimer());
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if (std::abs(mutable_param.param2.GetDouble() - (double)hum->tank_oil_value) > 0.1f) {
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hum->room->frame_event.AddTankOilValueChg(hum);
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mutable_param.param2 = hum->tank_oil_value;
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}
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};
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if (item_meta->i->is_luck()) {
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if (item_meta->i->is_luck() == 2) {
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if (skin_tank.skin_id != 0) {
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@ -2254,6 +2278,8 @@ void Human::ProcLootSkin(Loot* entity, MetaData::Equip* item_meta)
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Entity* loot_entity = room->GetEntityByUniId(entity_uniid);
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if (loot_entity && loot_entity->entity_type == ET_Loot) {
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((Loot*)loot_entity)->bullet_num = tank_weapon.ammo;
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((Loot*)loot_entity)->param1 = tank_oil_value;
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((Loot*)loot_entity)->param2 = tank_oil_max;
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room->UpdateCarObject(skin_tank.tank_uniid, loot_entity->entity_uniid, loot_entity->pos);
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}
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}
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@ -2261,6 +2287,8 @@ void Human::ProcLootSkin(Loot* entity, MetaData::Equip* item_meta)
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skin_tank.skin_id = item_meta->i->id();
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skin_tank.skin_lv = std::max(1, GetSkinConfigLv(skin_tank.skin_id));
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skin_tank_meta = item_meta;
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tank_oil_value = entity->param1;
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tank_oil_max = entity->param2;
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{
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tank_weapon = Weapon();
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tank_weapon.weapon_idx = 100;
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@ -2277,6 +2305,17 @@ void Human::ProcLootSkin(Loot* entity, MetaData::Equip* item_meta)
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room->TakeOnCarObject(skin_tank.tank_uniid);
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room->NotifyUiUpdate();
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room->frame_event.AddTankBulletNumChg(this);
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room->frame_event.AddTankOilMaxChg(this);
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room->frame_event.AddTankOilValueChg(this);
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room->xtimer.AddRepeatTimerAndAttach(
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SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this)
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.SetParam1(skin_tank.tank_uniid)
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.SetParam2(tank_oil_value),
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oil_sync_func,
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&xtimer_attacher.timer_list_
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);
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} else {
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if (skin_jlf.skin_id != 0) {
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room->DropItem(pos, skin_jlf.skin_id, 1, skin_jlf.skin_lv);
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@ -93,6 +93,8 @@ class Human : public Entity
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Weapon default_weapon;
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Weapon tank_weapon;
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float tank_oil_value = 0.0f;
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float tank_oil_max = 0.0f;
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std::vector<Weapon> weapons;
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Weapon* curr_weapon = nullptr;
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@ -248,6 +250,8 @@ protected:
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std::vector<int> explosions_;
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std::set<Human*> observers_;
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std::vector<int> chged_tank_bullet_nums_;
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std::vector<int> chged_tank_oil_value_;
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std::vector<int> chged_tank_oil_max_;
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Human* follow_target_ = nullptr;
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bool follow_synced_active_player = false;
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@ -19,6 +19,8 @@ class Loot : public Entity
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int item_level = 0;
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bool pickuped = false;
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int bullet_num = 0;
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float param1 = 0.0f;
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float param2 = 0.0f;
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Loot();
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virtual ~Loot() override;
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@ -117,6 +117,10 @@ public:
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MetaMgr::Instance()->kill_param = MetaMgr::Instance()->GetSysParamAsFloat("kill_parameter");
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MetaMgr::Instance()->rank_param = MetaMgr::Instance()->GetSysParamAsFloat("rank_parameter");
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MetaMgr::Instance()->fighting_mode = MetaMgr::Instance()->GetSysParamAsInt("fighting_mode", 1);
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MetaMgr::Instance()->tank_damage1 = MetaMgr::Instance()->GetSysParamAsInt("tank_damage1");
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MetaMgr::Instance()->tank_damage2 = MetaMgr::Instance()->GetSysParamAsInt("tank_damage2");
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MetaMgr::Instance()->average_oil = MetaMgr::Instance()->GetSysParamAsInt("average_oil");
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MetaMgr::Instance()->max_oil = MetaMgr::Instance()->GetSysParamAsInt("max_oil");
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if (MetaMgr::Instance()->K < 0.01f) {
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abort();
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}
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@ -48,6 +48,10 @@ class MetaMgr : public a8::Singleton<MetaMgr>
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float kill_param = 0.0f;
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float rank_param = 0.0f;
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int fighting_mode = 0;
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float tank_damage1 = 0.0f;
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float tank_damage2 = 0.0f;
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float average_oil = 0.0f;
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float max_oil = 0.0f;
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private:
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MetaDataLoader* loader_ = nullptr;
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@ -119,12 +119,18 @@ void Player::UpdateMove()
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moved_frames = 0;
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return;
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}
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if (tank_weapon.meta && tank_oil_value < 0.00001f) {
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return;
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}
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a8::Vec2 old_pos = pos;
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_UpdateMove(std::max(1, (int)GetSpeed()));
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if (last_collision_door && !TestCollision(last_collision_door)) {
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last_collision_door = nullptr;
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}
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if (tank_weapon.meta) {
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CheckSkinTank();
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tank_oil_value -= old_pos.Distance(pos) * (MetaMgr::Instance()->average_oil / 100.0f);
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tank_oil_value = std::max(0.0f, tank_oil_value);
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}
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}
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@ -360,6 +360,8 @@ void Room::CreateThings()
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Entity* loot_entity = GetEntityByUniId(entity_uniid);
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if (loot_entity && loot_entity->entity_type == ET_Loot) {
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((Loot*)loot_entity)->bullet_num = equip_meta->i->clip_volume();
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((Loot*)loot_entity)->param1 = MetaMgr::Instance()->max_oil;
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((Loot*)loot_entity)->param2 = MetaMgr::Instance()->max_oil;
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CarObject car;
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car.car_id = equip_meta->i->id();
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car.pos = loot_entity->pos;
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@ -103,6 +103,8 @@ message MFVector2D
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property_type: 4 技能cd时间(剩余时间)
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property_type: 5 技能cd时间(总时间)
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property_type: 6 载具剩余子弹数
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property_type: 7 载具油量
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property_subtype: 0(当前油量)1(总油量)) 在同步当前油量前必然同步过总油量!
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*/
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message MFPropertyChg
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{
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