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@ -461,7 +461,10 @@ void Player::Shot()
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shot->set_offhand(true);
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shot->set_bullskin(10001);
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}
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if (room->gas_data.gas_mode != GasInactive && room->gas_data.gas_mode != GasJump) {
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if (room->gas_data.gas_mode != GasInactive &&
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!a8::HasBitFlag(status, HS_Fly) &&
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!a8::HasBitFlag(status, HS_Jump)
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) {
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for (auto& tuple : curr_weapon->meta->bullet_born_offset) {
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Vector2D bullet_born_offset = Vector2D(std::get<0>(tuple), std::get<1>(tuple));
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bullet_born_offset.Rotate(attack_dir.CalcAngle(Vector2D::UP));
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