手雷可以丢弃
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@ -77,3 +77,7 @@ const int MAX_WEAPON_NUM = 5;
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const int GUN_SLOT1 = 1;
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const int GUN_SLOT2 = 2;
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const int FRAG_SLOT = 3;
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const int SMOKE_SLOT = 4;
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@ -418,6 +418,32 @@ void Player::UpdateDropWeapon()
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curr_weapon = &weapons[0];
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}
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}
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} else if (weapon->weapon_idx == FRAG_SLOT) {
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drop_ok = true;
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*weapon = Weapon();
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weapon->weapon_idx = drop_weapon_idx;
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if (curr_weapon == weapon) {
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if (weapons[GUN_SLOT1].weapon_id != 0) {
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curr_weapon = &weapons[GUN_SLOT1];
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} else if (weapons[GUN_SLOT2].weapon_id != 0) {
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curr_weapon = &weapons[GUN_SLOT2];
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} else {
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curr_weapon = &weapons[0];
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}
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}
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} else if (weapon->weapon_idx == SMOKE_SLOT) {
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drop_ok = true;
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*weapon = Weapon();
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weapon->weapon_idx = drop_weapon_idx;
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if (curr_weapon == weapon) {
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if (weapons[GUN_SLOT1].weapon_id != 0) {
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curr_weapon = &weapons[GUN_SLOT1];
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} else if (weapons[GUN_SLOT2].weapon_id != 0) {
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curr_weapon = &weapons[GUN_SLOT2];
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} else {
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curr_weapon = &weapons[0];
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}
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}
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}
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if (drop_ok) {
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#if 1
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@ -446,8 +446,16 @@ message MFShot
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//爆炸
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message MFExplosion
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{
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optional MFVector2D pos = 1; //位置
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optional int32 type = 2;
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optional int32 item_id = 1; //配置表id
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optional MFVector2D pos = 2; //位置
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}
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//烟雾
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message MFSmoke
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{
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optional int32 item_id = 1; //配置表id
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optional MFVector2D pos = 2; //位置
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optional float rad = 3; //半径
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}
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//表情
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@ -523,12 +531,6 @@ message CMMove
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optional int32 select_weapon = 10; //切换武器(没切换是不用发)
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optional int32 drop_weapon = 11; //丢弃武器
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optional bool cancel_action = 15; //zz
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//optional bool edit_mode = 16; //没用到
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optional bool scroll_down = 17; //zzz
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optional bool scroll_up = 18; //zz
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optional bool portrait = 19; //zz
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//use_item使用道具
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optional int32 use_scope = 25; //使用倍镜 0-4
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@ -613,6 +615,7 @@ message SMUpdate
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repeated MFBullet bullets = 20; //子弹
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repeated MFShot shots = 21; //射击
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repeated MFExplosion explosions = 22; //爆炸
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repeated MFSmoke smokes = 25; //烟雾
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repeated MFEmote emotes = 23; //表情
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optional int32 ack = 24; //服务器最后处理的req id
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