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@ -4,6 +4,19 @@
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class Hero : public Entity
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class Hero : public Entity
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{
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{
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public:
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Vector2D move_dir;
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Vector2D attack_dir;
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int master_uniid = 0;
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int skin = 0;
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int backpack = 0;
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int helmet = 0;
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int chest = 0;
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Weapon weapon;
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private:
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private:
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CircleCollider* self_collider_ = nullptr;
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CircleCollider* self_collider_ = nullptr;
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