修复组队结算问题
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@ -560,39 +560,45 @@ void Human::ResetAction()
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void Human::FillSMGameOver(cs::SMGameOver& msg)
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{
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std::vector<Human*> human_list;
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room->TouchHumanList(a8::XParams(),
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[&human_list] (Human* hum, a8::XParams& param) -> bool
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{
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if (hum->leave_frameno_ == 0 ||
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hum->leave_frameno_ > hum->room->battle_start_frameno_) {
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human_list.push_back(hum);
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}
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return true;
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});
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std::sort(human_list.begin(), human_list.end(),
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[] (Human* a, Human* b )
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{
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if (a->dead_frameno == b->dead_frameno) {
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return a->entity_uniid < b->entity_uniid;
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} else {
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return a->dead_frameno == 0 ||
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(b->dead_frameno != 0 && a->dead_frameno > b->dead_frameno);
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}
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});
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int rank = human_list.size();
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for (size_t i = 0; i < human_list.size(); ++i) {
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if (human_list[i] == this) {
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rank = i + 1;
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break;
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if (stats.rank <= 0) {
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std::vector<Human*> human_list;
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room->TouchHumanList(a8::XParams(),
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[&human_list] (Human* hum, a8::XParams& param) -> bool
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{
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if (hum->leave_frameno_ == 0 ||
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hum->leave_frameno_ > hum->room->battle_start_frameno_) {
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human_list.push_back(hum);
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}
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return true;
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});
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std::sort(human_list.begin(), human_list.end(),
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[] (Human* a, Human* b )
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{
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if (a->dead_frameno == b->dead_frameno) {
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return a->entity_uniid < b->entity_uniid;
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} else {
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return a->dead_frameno == 0 ||
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(b->dead_frameno != 0 && a->dead_frameno > b->dead_frameno);
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}
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});
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int rank = human_list.size();
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for (size_t i = 0; i < human_list.size(); ++i) {
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if (human_list[i] == this) {
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rank = i + 1;
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break;
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}
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}
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}
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if (!dead && room->GetAliveTeamNum() == 1) {
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rank = 1;
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if (room->GetAliveTeamNum() == 1) {
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std::set<Human*>* alive_team = room->GetAliveTeam();
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if (alive_team == team_members) {
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rank = 1;
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}
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}
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stats.rank = rank;
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}
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msg.set_team_id(team_id);
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msg.set_team_rank(rank);
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msg.set_team_rank(stats.rank);
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msg.set_team_allcnt(1);
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msg.set_game_over(room->game_over);
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msg.set_victory(!dead);
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@ -713,15 +719,15 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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}
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}
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if (room->GetAliveTeamNum() == 1) {
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std::set<Human*>* members = room->GetAliveTeam();
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if (members) {
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for (Human* member : *members) {
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std::set<Human*>* alive_team = room->GetAliveTeam();
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if (team_members != alive_team) {
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SendGameOver();
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}
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if (alive_team) {
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for (Human* member : *alive_team) {
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member->SendGameOver();
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}
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}
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if (team_members != members) {
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SendGameOver();
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}
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}
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DeadDrop();
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}
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@ -87,6 +87,7 @@ struct PlayerStats
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std::string killer_name;
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int weapon_id = 0;
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int rank = 0;
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};
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struct Plane
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