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@ -516,9 +516,11 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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}
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}
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}
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}
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}
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}
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if (!HasLiveTeammate()) {
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SendGameOver();
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SendGameOver();
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}
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}
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}
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}
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}
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void Human::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id)
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void Human::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id)
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{
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{
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