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@ -10,9 +10,14 @@ void JsonDataMgr::Init()
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std::string gameserver_cluster_json_file;
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if (!f8::IsOnlineEnv()) {
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if (App::Instance()->flags.find(2) != App::Instance()->flags.end()) {
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gameserver_cluster_json_file = a8::Format("/root/pub/conf_test/game%d/gameserver/"
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gameserver_cluster_json_file = a8::Format("/root/pub/%d/%d/conf_test/game%d/gameserver/"
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"game%d.gameserver.cluster.json",
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{GAME_ID, GAME_ID});
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{
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GAME_ID,
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App::Instance()->instance_id,
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GAME_ID,
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GAME_ID
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});
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} else {
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gameserver_cluster_json_file = a8::Format("/var/data/conf_test/game%d/gameserver/"
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"game%d.gameserver.cluster.json",
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@ -6,6 +6,7 @@
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#include "framework/cpp/utils.h"
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#include "metamgr.h"
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#include "app.h"
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class MetaDataLoader
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{
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@ -55,7 +56,16 @@ public:
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void Load()
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{
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if (!f8::IsOnlineEnv()) {
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res_path = a8::Format("/var/data/conf_test/game%d/gameserver/res/", {GAME_ID});
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if (App::Instance()->flags.find(2) != App::Instance()->flags.end()) {
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res_path = a8::Format("/root/pub/%d/%d/conf_test/game%d/gameserver/res/",
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{
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GAME_ID,
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App::Instance()->instance_id,
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GAME_ID
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});
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} else {
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res_path = a8::Format("/var/data/conf_test/game%d/gameserver/res/", {GAME_ID});
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}
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} else {
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res_path = "../res/";
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}
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