diff --git a/server/gameserver/player.cc b/server/gameserver/player.cc index 7dc8b28..6f8d223 100644 --- a/server/gameserver/player.cc +++ b/server/gameserver/player.cc @@ -474,7 +474,7 @@ void Player::Shot() } bullet_dir.Rotate(bullet_angle / 180.0f); room->frame_event.AddBullet(this, bullet_born_pos, bullet_dir, fly_distance); - if (room->BattleStarted()) { + if (room->BattleStarted() || room->gas_data.gas_mode == GasJump && !a8::HasBitFlag(status, HS_Jump)) { room->CreateBullet(this, curr_weapon->meta, bullet_born_pos, bullet_dir, fly_distance); } }