添加降落伞表情功能
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@ -131,6 +131,15 @@ void Human::FillMFObjectFull(cs::MFObjectFull* full_data)
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p->set_vip(vip);
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p->set_vip(vip);
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p->set_sdmg(sdmg);
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p->set_sdmg(sdmg);
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p->set_kill_count(stats.kills);
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p->set_kill_count(stats.kills);
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if (emoji1 != 0) {
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p->set_emoji1(emoji1);
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}
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if (emoji2 != 0) {
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p->set_emoji2(emoji2);
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}
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if (parachute != 0) {
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p->set_parachute(parachute);
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}
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FillBodyState(p->mutable_states());
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FillBodyState(p->mutable_states());
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}
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}
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@ -155,6 +164,9 @@ void Human::FillMFPlayerStats(cs::MFPlayerStats* stats_pb)
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stats_pb->set_gold(stats.gold);
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stats_pb->set_gold(stats.gold);
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stats_pb->set_score(stats.score);
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stats_pb->set_score(stats.score);
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stats_pb->set_pass_score(stats.pass_score);
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stats_pb->set_rank_score(stats.rank_score);
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stats_pb->set_has_pass(has_pass);
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stats_pb->set_dead(dead);
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stats_pb->set_dead(dead);
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stats_pb->set_killer_id(stats.killer_id);
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stats_pb->set_killer_id(stats.killer_id);
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@ -2049,7 +2061,13 @@ void Human::GenBattleReportData(a8::MutableXObject* params)
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stats.gold = coin_num;
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stats.gold = coin_num;
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params->SetVal("coin_num", coin_num);
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params->SetVal("coin_num", coin_num);
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}
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}
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{
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stats.pass_score = MetaMgr::Instance()->GetKillPointParam1(stats.kills);
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stats.rank_score = MetaMgr::Instance()->GetKillPointParam1(stats.kills);
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}
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params->SetVal("score", 0);
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params->SetVal("score", 0);
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params->SetVal("pass_score", has_pass ? stats.pass_score * 2 : stats.pass_score);
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params->SetVal("rank_score", has_pass ? stats.rank_score * 2 : stats.rank_score);
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}
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}
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void Human::InternalSendGameOver()
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void Human::InternalSendGameOver()
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@ -83,6 +83,10 @@ class Human : public Entity
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long long join_frameno = 0;
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long long join_frameno = 0;
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int status = 0;
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int status = 0;
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float atk_add = 0.0f;
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float atk_add = 0.0f;
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int emoji1 = 0;
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int emoji2 = 0;
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int parachute = 0;
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bool has_pass = 0;
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Weapon default_weapon;
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Weapon default_weapon;
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std::vector<Weapon> weapons;
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std::vector<Weapon> weapons;
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@ -170,4 +170,9 @@ namespace MetaData
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const metatable::KillReward* i = nullptr;
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const metatable::KillReward* i = nullptr;
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};
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};
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struct KillPoint
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{
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const metatable::KillPoint* i = nullptr;
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};
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}
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}
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@ -43,6 +43,8 @@ public:
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std::list<MetaData::EquipUpgrade> equipupgrade_list;
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std::list<MetaData::EquipUpgrade> equipupgrade_list;
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std::list<metatable::KillReward> killreward_meta_list;
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std::list<metatable::KillReward> killreward_meta_list;
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std::list<MetaData::KillReward> killreward_list;
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std::list<MetaData::KillReward> killreward_list;
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std::list<metatable::KillPoint> killpoint_meta_list;
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std::list<MetaData::KillPoint> killpoint_list;
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std::list<metatable::Robot> robot_meta_list;
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std::list<metatable::Robot> robot_meta_list;
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std::vector<MetaData::Robot> robot_list;
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std::vector<MetaData::Robot> robot_list;
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@ -62,6 +64,7 @@ public:
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std::map<int, MetaData::Skill*> skill_hash;
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std::map<int, MetaData::Skill*> skill_hash;
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std::map<int, MetaData::RankReward*> rankreward_hash;
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std::map<int, MetaData::RankReward*> rankreward_hash;
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std::map<int, MetaData::KillReward*> killreward_hash;
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std::map<int, MetaData::KillReward*> killreward_hash;
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std::map<int, MetaData::KillPoint*> killpoint_hash;
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std::map<int, MetaData::EquipUpgrade*> equipupgrade_hash;
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std::map<int, MetaData::EquipUpgrade*> equipupgrade_hash;
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std::map<int, MetaData::Robot*> robot_hash;
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std::map<int, MetaData::Robot*> robot_hash;
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@ -98,6 +101,7 @@ public:
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f8::ReadCsvMetaFile(res_path + "skill@skill.csv", skill_meta_list);
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f8::ReadCsvMetaFile(res_path + "skill@skill.csv", skill_meta_list);
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f8::ReadCsvMetaFile(res_path + "rankReward@rankReward.csv", rankreward_meta_list);
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f8::ReadCsvMetaFile(res_path + "rankReward@rankReward.csv", rankreward_meta_list);
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f8::ReadCsvMetaFile(res_path + "killReward@killReward.csv", killreward_meta_list);
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f8::ReadCsvMetaFile(res_path + "killReward@killReward.csv", killreward_meta_list);
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f8::ReadCsvMetaFile(res_path + "killPoint@killPoint.csv", killpoint_meta_list);
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f8::ReadCsvMetaFile(res_path + "equipUpgrade@equipUpgrade.csv", equipupgrade_meta_list);
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f8::ReadCsvMetaFile(res_path + "equipUpgrade@equipUpgrade.csv", equipupgrade_meta_list);
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f8::ReadCsvMetaFile(res_path + "robot@robot.csv", robot_meta_list);
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f8::ReadCsvMetaFile(res_path + "robot@robot.csv", robot_meta_list);
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BindToMetaData();
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BindToMetaData();
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@ -249,23 +253,29 @@ private:
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}
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}
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for (auto& meta : killreward_meta_list) {
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for (auto& meta : killreward_meta_list) {
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MetaData::KillReward& item = a8::FastAppend(killreward_list);
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MetaData::KillReward& item = a8::FastAppend(killreward_list);
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item.i = &meta;
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item.i = &meta;
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killreward_hash[item.i->kill_num()] = &item;
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killreward_hash[item.i->kill_num()] = &item;
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}
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}
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for (auto& meta : killpoint_meta_list) {
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MetaData::KillPoint& item = a8::FastAppend(killpoint_list);
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item.i = &meta;
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killpoint_hash[item.i->kill_num()] = &item;
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}
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for (auto& meta : equipupgrade_meta_list) {
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for (auto& meta : equipupgrade_meta_list) {
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MetaData::EquipUpgrade& item = a8::FastAppend(equipupgrade_list);
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MetaData::EquipUpgrade& item = a8::FastAppend(equipupgrade_list);
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item.i = &meta;
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item.i = &meta;
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equipupgrade_hash[meta.id()] = &item;
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equipupgrade_hash[meta.id()] = &item;
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}
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}
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for (auto& meta : robot_meta_list) {
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for (auto& meta : robot_meta_list) {
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MetaData::Robot& item = a8::FastAppend(robot_list);
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MetaData::Robot& item = a8::FastAppend(robot_list);
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item.i = &meta;
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item.i = &meta;
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item.Init();
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item.Init();
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robot_hash[meta.id()] = &item;
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robot_hash[meta.id()] = &item;
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}
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}
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}
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}
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@ -409,6 +419,18 @@ float MetaMgr::GetKillRewardParam(int kill_num)
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return itr != loader_->killreward_hash.end() ? itr->second->i->parameter() : 0.0f;
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return itr != loader_->killreward_hash.end() ? itr->second->i->parameter() : 0.0f;
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}
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}
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int MetaMgr::GetKillPointParam1(int kill_num)
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{
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auto itr = loader_->killpoint_hash.find(kill_num);
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return itr != loader_->killpoint_hash.end() ? itr->second->i->parameter() : 0;
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}
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int MetaMgr::GetKillPointParam2(int kill_num)
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{
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auto itr = loader_->killpoint_hash.find(kill_num);
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return itr != loader_->killpoint_hash.end() ? itr->second->i->parameter2() : 0;
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}
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std::vector<MetaData::Robot>* MetaMgr::GetRobotList()
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std::vector<MetaData::Robot>* MetaMgr::GetRobotList()
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{
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{
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return &loader_->robot_list;
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return &loader_->robot_list;
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@ -35,6 +35,8 @@ class MetaMgr : public a8::Singleton<MetaMgr>
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MetaData::Dress* GetDress(int dress_id);
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MetaData::Dress* GetDress(int dress_id);
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float GetRankRewardParam(int rank);
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float GetRankRewardParam(int rank);
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float GetKillRewardParam(int kill_num);
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float GetKillRewardParam(int kill_num);
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int GetKillPointParam1(int kill_num);
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int GetKillPointParam2(int kill_num);
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std::vector<MetaData::Robot>* GetRobotList();
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std::vector<MetaData::Robot>* GetRobotList();
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MetaData::Robot* GetRobot(int robot_id);
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MetaData::Robot* GetRobot(int robot_id);
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@ -54,6 +54,10 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ
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hum->create_tick = a8::XGetTickCount();
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hum->create_tick = a8::XGetTickCount();
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hum->account_registertime = f8::ExtractRegisterTimeFromSessionId(msg.session_id());
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hum->account_registertime = f8::ExtractRegisterTimeFromSessionId(msg.session_id());
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hum->atk_add = msg.atk_add();
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hum->atk_add = msg.atk_add();
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hum->emoji1 = msg.emoji1();
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hum->emoji2 = msg.emoji2();
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hum->parachute = msg.parachute();
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hum->has_pass = msg.has_pass();
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if (hum->atk_add > 0.9999f) {
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if (hum->atk_add > 0.9999f) {
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hum->atk_add = hum->atk_add / 100.0f;
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hum->atk_add = hum->atk_add / 100.0f;
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a8::SetBitFlag(hum->status, HS_AtkAdd);
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a8::SetBitFlag(hum->status, HS_AtkAdd);
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@ -82,6 +82,8 @@ struct PlayerStats
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int gold = 0;
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int gold = 0;
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int score = 0;
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int score = 0;
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int pass_score = 0;
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int rank_score = 0;
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std::vector<std::pair<int, int>> extra_drop;
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std::vector<std::pair<int, int>> extra_drop;
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@ -190,6 +190,9 @@ message MFPlayerFull
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optional int32 max_energy_shield = 22; //最大能量护盾
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optional int32 max_energy_shield = 22; //最大能量护盾
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repeated MFBodyState states = 23; //角色状态
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repeated MFBodyState states = 23; //角色状态
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optional int32 kill_count = 24; //击杀数
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optional int32 kill_count = 24; //击杀数
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optional int32 emoji1 = 25; //表情1
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optional int32 emoji2 = 26; //表情2
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optional int32 parachute = 27; //降落伞
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}
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}
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//阻挡物-部分
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//阻挡物-部分
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@ -555,6 +558,9 @@ message MFPlayerStats
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optional int32 gold = 10; //金币
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optional int32 gold = 10; //金币
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optional int32 score = 11; //积分
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optional int32 score = 11; //积分
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optional int32 pass_score = 9; //通行证积分
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optional int32 rank_score = 13; //排名积分
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optional bool has_pass = 27; //是否有通行证
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repeated MFPair extra_drop = 12; //额外掉落,key:item_id value:数量(看广告)
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repeated MFPair extra_drop = 12; //额外掉落,key:item_id value:数量(看广告)
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@ -630,6 +636,10 @@ message CMJoin
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optional string from_appid = 21; //from_appid
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optional string from_appid = 21; //from_appid
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optional float atk_add = 22; //攻击加成
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optional float atk_add = 22; //攻击加成
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optional string pre_settlement_info = 23; //透传game2001api预结算信息(为了本地结算用)
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optional string pre_settlement_info = 23; //透传game2001api预结算信息(为了本地结算用)
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optional int32 emoji1 = 24; //表情1
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optional int32 emoji2 = 25; //表情2
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optional int32 parachute = 26; //降落伞
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optional bool has_pass = 27; //是否有通行证
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}
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}
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//移动
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//移动
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@ -171,6 +171,13 @@ message KillReward
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optional float parameter = 2;
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optional float parameter = 2;
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}
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}
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message KillPoint
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{
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optional int32 kill_num = 1;
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optional int32 parameter = 2;
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optional int32 parameter2 = 3;
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}
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//end
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//end
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message DoorObjJson
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message DoorObjJson
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